starting a major rework, where all effects are controlled within a contact

This commit is contained in:
2026-02-06 02:13:01 -05:00
parent 435fbc7ba2
commit 043eb19b5a
41 changed files with 128 additions and 805 deletions

View File

@@ -0,0 +1,16 @@
using Godot;
using System;
public partial class DmitriVonDietmud : Node2D
{
Button _button;
Sprite2D _contactPhoto, _bouncingLogo;
public override void _Ready()
{
base._Ready();
_button = GetNode<Button>("Button");
_contactPhoto = GetNode<Sprite2D>("ContactPhoto");
_bouncingLogo = GetNode<Sprite2D>("BouncingLogo");
}
}