starting a major rework, where all effects are controlled within a contact
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16
Gameplay/Contacts/DmitriVonDietmud.cs
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16
Gameplay/Contacts/DmitriVonDietmud.cs
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using Godot;
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using System;
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public partial class DmitriVonDietmud : Node2D
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{
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Button _button;
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Sprite2D _contactPhoto, _bouncingLogo;
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public override void _Ready()
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{
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base._Ready();
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_button = GetNode<Button>("Button");
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_contactPhoto = GetNode<Sprite2D>("ContactPhoto");
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_bouncingLogo = GetNode<Sprite2D>("BouncingLogo");
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}
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}
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