starting a major rework, where all effects are controlled within a contact
This commit is contained in:
45
Gameplay/Contacts/dmitri_von_dietmud.tscn
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45
Gameplay/Contacts/dmitri_von_dietmud.tscn
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[gd_scene format=3 uid="uid://do2jybceg5ff7"]
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[ext_resource type="Script" uid="uid://6pl5j2gts8rs" path="res://Gameplay/Contacts/DmitriVonDietmud.cs" id="1_6y476"]
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[ext_resource type="Texture2D" uid="uid://g6ikqlh8yccy" path="res://Art/blanksquare.jpg" id="2_qntos"]
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[ext_resource type="Texture2D" uid="uid://c2bxv5ag46gy" path="res://Art/DVD_logo.svg.png" id="3_qg40i"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_61s5v"]
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radius = 214.0
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height = 998.0
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[node name="DmitriVonDietmud" type="Node2D" unique_id=1597238152]
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script = ExtResource("1_6y476")
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[node name="Button" type="Button" parent="." unique_id=250025707]
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modulate = Color(1, 1, 1, 0)
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z_index = 1
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offset_left = -120.0
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offset_top = -120.0
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offset_right = 120.0
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offset_bottom = 120.0
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[node name="ContactPhoto" type="Sprite2D" parent="." unique_id=224136394]
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texture = ExtResource("2_qntos")
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[node name="ProgressBar" type="ProgressBar" parent="ContactPhoto" unique_id=929449245]
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z_index = -1
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offset_left = -120.0
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offset_top = -120.0
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offset_right = 120.0
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offset_bottom = 120.0
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[node name="BouncingLogo" type="Sprite2D" parent="." unique_id=780733394]
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visible = false
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scale = Vector2(0.17494087, 0.1749409)
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texture = ExtResource("3_qg40i")
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[node name="Area2D" type="Area2D" parent="BouncingLogo" unique_id=1582289528]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BouncingLogo/Area2D" unique_id=1067740615]
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_61s5v")
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[node name="LogoLifespan" type="Timer" parent="BouncingLogo" unique_id=889600374]
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[node name="AvailableTimer" type="Timer" parent="." unique_id=2103179733]
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