starting a major rework, where all effects are controlled within a contact

This commit is contained in:
2026-02-06 02:13:01 -05:00
parent 435fbc7ba2
commit 043eb19b5a
41 changed files with 128 additions and 805 deletions

View File

@@ -13,4 +13,11 @@ public static partial class Globals
{
_rng = new(SEED);
}
public static T LoadScene<T>(string SCENE_PATH)
{
PackedScene scene = ResourceLoader.Load<PackedScene>(SCENE_PATH);
T instance = (T)(object)scene.Instantiate();
return instance;
}
}