starting a major rework, where all effects are controlled within a contact

This commit is contained in:
2026-02-06 02:13:01 -05:00
parent 435fbc7ba2
commit 043eb19b5a
41 changed files with 128 additions and 805 deletions

View File

@@ -1,10 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://dh1oddbsjpysy"]
[gd_scene format=3 uid="uid://dh1oddbsjpysy"]
[ext_resource type="Texture2D" uid="uid://4hculjnuw6ha" path="res://Art/capsule-fill.svg" id="1_r2s83"]
[ext_resource type="Script" uid="uid://bis1fw8peln2x" path="res://Gameplay/CallButton.cs" id="2_r2s83"]
[node name="CallButton" type="TextureButton"]
modulate = Color(1, 1, 1, 0.2)
[node name="CallButton" type="TextureButton" unique_id=1775063306]
offset_right = 800.0
offset_bottom = 800.0
texture_normal = ExtResource("1_r2s83")