update godot to 4.6
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<Project Sdk="Godot.NET.Sdk/4.6.0">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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7
Tic Tac Toe.csproj.old
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7
Tic Tac Toe.csproj.old
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@@ -0,0 +1,7 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>TicTacToe</RootNamespace>
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</PropertyGroup>
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</Project>
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@@ -8,11 +8,15 @@
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config_version=5
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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[application]
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config/name="Tic Tac Toe"
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config/name="Tic Tac Toe"
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run/main_scene="uid://bvhlmavxrih1m"
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run/main_scene="uid://bvhlmavxrih1m"
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config/features=PackedStringArray("4.4", "C#", "Forward Plus")
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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[display]
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