update godot to 4.6

This commit is contained in:
2026-01-26 14:32:23 -05:00
parent 92759c4a12
commit 2d313cdcc3
3 changed files with 13 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1"> <Project Sdk="Godot.NET.Sdk/4.6.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

7
Tic Tac Toe.csproj.old Normal file
View File

@@ -0,0 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>TicTacToe</RootNamespace>
</PropertyGroup>
</Project>

View File

@@ -8,11 +8,15 @@
config_version=5 config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="Tic Tac Toe" config/name="Tic Tac Toe"
run/main_scene="uid://bvhlmavxrih1m" run/main_scene="uid://bvhlmavxrih1m"
config/features=PackedStringArray("4.4", "C#", "Forward Plus") config/features=PackedStringArray("4.6", "C#", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display] [display]