add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples
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15
Gameplay/call_button.tscn
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15
Gameplay/call_button.tscn
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@@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://dh1oddbsjpysy"]
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[ext_resource type="Texture2D" uid="uid://4hculjnuw6ha" path="res://Art/capsule-fill.svg" id="1_r2s83"]
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[ext_resource type="Script" uid="uid://bis1fw8peln2x" path="res://Gameplay/CallButton.cs" id="2_r2s83"]
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[node name="CallButton" type="TextureButton"]
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modulate = Color(1, 1, 1, 0.2)
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offset_right = 800.0
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offset_bottom = 800.0
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texture_normal = ExtResource("1_r2s83")
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texture_pressed = ExtResource("1_r2s83")
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texture_hover = ExtResource("1_r2s83")
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texture_disabled = ExtResource("1_r2s83")
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texture_focused = ExtResource("1_r2s83")
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script = ExtResource("2_r2s83")
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