add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples

This commit is contained in:
2026-01-25 15:01:48 -05:00
parent c1ef887be3
commit 2fdf0d6442
27 changed files with 473 additions and 104 deletions

15
Gameplay/call_button.tscn Normal file
View File

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[gd_scene load_steps=3 format=3 uid="uid://dh1oddbsjpysy"]
[ext_resource type="Texture2D" uid="uid://4hculjnuw6ha" path="res://Art/capsule-fill.svg" id="1_r2s83"]
[ext_resource type="Script" uid="uid://bis1fw8peln2x" path="res://Gameplay/CallButton.cs" id="2_r2s83"]
[node name="CallButton" type="TextureButton"]
modulate = Color(1, 1, 1, 0.2)
offset_right = 800.0
offset_bottom = 800.0
texture_normal = ExtResource("1_r2s83")
texture_pressed = ExtResource("1_r2s83")
texture_hover = ExtResource("1_r2s83")
texture_disabled = ExtResource("1_r2s83")
texture_focused = ExtResource("1_r2s83")
script = ExtResource("2_r2s83")