add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples

This commit is contained in:
2026-01-25 15:01:48 -05:00
parent c1ef887be3
commit 2fdf0d6442
27 changed files with 473 additions and 104 deletions

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://yaybgshgeb3d"]
[gd_scene load_steps=5 format=3 uid="uid://yaybgshgeb3d"]
[ext_resource type="Texture2D" uid="uid://buee5y051op2" path="res://Art/phone.png" id="1_lrxfg"]
[ext_resource type="PackedScene" uid="uid://dj6cr426bn30b" path="res://Gameplay/phone_button.tscn" id="2_pr3bu"]
[ext_resource type="Script" uid="uid://dgmkhlit1vnf3" path="res://Gameplay/Phone.cs" id="2_ujt17"]
[ext_resource type="PackedScene" uid="uid://dh1oddbsjpysy" path="res://Gameplay/call_button.tscn" id="4_e164q"]
[node name="Phone" type="Sprite2D"]
texture = ExtResource("1_lrxfg")
@@ -77,3 +78,20 @@ offset_top = 565.0
offset_right = 759.0
offset_bottom = 1365.0
scale = Vector2(0.13, 0.13)
[node name="CallButton" parent="." instance=ExtResource("4_e164q")]
offset_left = -199.0
offset_top = 123.0
offset_right = 601.0
offset_bottom = 923.0
scale = Vector2(0.13, 0.13)
[node name="Debug" type="RichTextLabel" parent="."]
offset_left = -209.0
offset_top = -339.0
offset_right = 225.0
offset_bottom = -30.0
theme_override_font_sizes/normal_font_size = 48
text = "DEBUG"
horizontal_alignment = 1
vertical_alignment = 1