fixed default texture for cells
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://b7vhq2dkltsv"]
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[ext_resource type="Texture2D" uid="uid://c51oi06i4yrvv" path="res://Art/x.png" id="1_c6108"]
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[ext_resource type="Script" uid="uid://dth2vcgkp7iq0" path="res://Gameplay/Player.cs" id="1_enp12"]
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[ext_resource type="Script" uid="uid://dth2vcgkp7iq0" path="res://Gameplay/Player.cs" id="1_ehowo"]
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[ext_resource type="PackedScene" uid="uid://yaybgshgeb3d" path="res://Gameplay/phone.tscn" id="4_1d6nn"]
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[ext_resource type="PackedScene" uid="uid://b0ks34m6smjfd" path="res://Gameplay/business_card.tscn" id="5_ek8wa"]
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[ext_resource type="PackedScene" uid="uid://bmy783a4c0tal" path="res://Gameplay/boss.tscn" id="5_lfxdo"]
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@@ -9,7 +9,7 @@
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[ext_resource type="Texture2D" uid="uid://c6q55ex5d5wgi" path="res://Art/RowColArrow.png" id="7_cbnuf"]
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[node name="Player" type="Sprite2D"]
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script = ExtResource("1_enp12")
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script = ExtResource("1_ehowo")
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[node name="Phone" parent="." instance=ExtResource("4_1d6nn")]
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position = Vector2(1600, 540)
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