fixed default texture for cells

This commit is contained in:
2026-01-27 00:46:00 -05:00
parent 92759c4a12
commit 36483d216c
2 changed files with 4 additions and 2 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://b7vhq2dkltsv"]
[ext_resource type="Texture2D" uid="uid://c51oi06i4yrvv" path="res://Art/x.png" id="1_c6108"]
[ext_resource type="Script" uid="uid://dth2vcgkp7iq0" path="res://Gameplay/Player.cs" id="1_enp12"]
[ext_resource type="Script" uid="uid://dth2vcgkp7iq0" path="res://Gameplay/Player.cs" id="1_ehowo"]
[ext_resource type="PackedScene" uid="uid://yaybgshgeb3d" path="res://Gameplay/phone.tscn" id="4_1d6nn"]
[ext_resource type="PackedScene" uid="uid://b0ks34m6smjfd" path="res://Gameplay/business_card.tscn" id="5_ek8wa"]
[ext_resource type="PackedScene" uid="uid://bmy783a4c0tal" path="res://Gameplay/boss.tscn" id="5_lfxdo"]
@@ -9,7 +9,7 @@
[ext_resource type="Texture2D" uid="uid://c6q55ex5d5wgi" path="res://Art/RowColArrow.png" id="7_cbnuf"]
[node name="Player" type="Sprite2D"]
script = ExtResource("1_enp12")
script = ExtResource("1_ehowo")
[node name="Phone" parent="." instance=ExtResource("4_1d6nn")]
position = Vector2(1600, 540)