reworking effects, turning them into their own scene for replicability

This commit is contained in:
2026-02-03 03:37:58 -05:00
parent 36b934b200
commit 435fbc7ba2
32 changed files with 321 additions and 172 deletions

View File

@@ -0,0 +1,21 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class TimeEffect1 : TimeEffect
{
public override void Fire()
{
base.Fire();
if (_calls <= _maxCalls || _maxCalls == 0)
{
List<Shield> shields = _contact._button._phone._player._board._shields.Where(s=>!s._broken).ToList();
int shieldNumber = Globals._rng.Next(0, shields.Count);
int damage = Globals._rng.Next(-12,-8);
shields[shieldNumber].ChangeHealth(damage);
_contact._button._phone._player._debug.Text = "Shield "+shieldNumber+" damaged for "+damage+" Damage!";
}
}
}