reworking effects, turning them into their own scene for replicability
This commit is contained in:
11
Gameplay/Effects/time_effect.tscn
Normal file
11
Gameplay/Effects/time_effect.tscn
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_scene format=3 uid="uid://bi16tiewckt3c"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://fygidhjkgabe" path="res://Gameplay/effect.tscn" id="1_dhrm1"]
|
||||
[ext_resource type="Script" uid="uid://jvk7ejpb7xnc" path="res://Gameplay/Effects/TimeEffect.cs" id="2_v3kdq"]
|
||||
|
||||
[node name="TimeEffect" unique_id=110922950 instance=ExtResource("1_dhrm1")]
|
||||
script = ExtResource("2_v3kdq")
|
||||
|
||||
[node name="Timer" type="Timer" parent="." index="0" unique_id=801745901]
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="OnTimerTimeout"]
|
||||
Reference in New Issue
Block a user