From 7095a140a08131bc07bdabbfbfad4533e6f0d6e5 Mon Sep 17 00:00:00 2001 From: Conor Edmonds Date: Sat, 31 Jan 2026 01:02:48 -0500 Subject: [PATCH] changed cell to shield and rework much of the logic to be based around rts logic - next step is to build these rules out further - future plans to build in contacts not based on time, such as click with cooldown, or more surreal elements such as balls bounciung around the screen --- Gameplay/Shield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gameplay/Shield.cs b/Gameplay/Shield.cs index a630750..866fa7a 100644 --- a/Gameplay/Shield.cs +++ b/Gameplay/Shield.cs @@ -27,7 +27,7 @@ public partial class Shield : TextureButton public override void _Process(double DELTA) { - base._Process(DELTA); + base._Process(DELTA); // } public void Break()