diff --git a/Gameplay/Actor.cs b/Gameplay/Actor.cs index f31701e..7f0b2ce 100644 --- a/Gameplay/Actor.cs +++ b/Gameplay/Actor.cs @@ -57,22 +57,47 @@ public partial class Actor : Sprite2D public bool ShiftMarks(int COLUMNS = 0, int ROWS = 0) { List markers = new(_board._cells.Select(c=>c._marker).ToList()); - for (int i = 0; i < _board._cells.Count; i++) + int[,] cellsToTable = {{0,1,2},{3,4,5},{6,7,8}}; + for (int i = 0; i < cellsToTable.GetLength(0); i++) //ROWS / Y { - int cellCol = i % 3; - int cellRow = (int)Math.Floor(i / 3f); - int newCol = cellCol + COLUMNS; - int newRow = cellRow + ROWS; - if (newCol >= 0 && newRow >= 0 && newCol <= 2 && newRow <= 2) + for (int j = 0; j < cellsToTable.GetLength(1); j++) //COLUMNS / X { - int newAddress = newRow*3 + newCol; - GD.Print(i, cellCol, cellRow, newCol, newRow, newAddress); - if (_board._cells[i]._marker != null) + int toY = ROWS >= 0 ? cellsToTable.GetLength(0) - 1 - i : i; + int fromY = toY - ROWS; + int toX = COLUMNS >= 0 ? cellsToTable.GetLength(1) - 1 - j : j; + int fromX = toX - COLUMNS; + if (fromY >= 0 && fromY <= cellsToTable.GetLength(0) && fromX >= 0 && fromX <= cellsToTable.GetLength(1)) { - _board._cells[newAddress].Mark(_board._cells[i]._marker); + int toI = cellsToTable[toY, toX]; + int fromI = cellsToTable[fromY, fromX]; + if (_board._cells[fromI]._marker != null) + { + _board._cells[toI].Mark(_board._cells[fromI]._marker); + _board._cells[fromI].Clear(); + } + else + { + _board._cells[toI].Clear(); + } + } - // _board._cells[i].Clear(); + } + // int actualIndex = + // int cellCol = i % 3; + // int cellRow = (int)Math.Floor(i / 3f); + // int newCol = cellCol + COLUMNS; + // int newRow = cellRow + ROWS; + // if (newCol >= 0 && newRow >= 0 && newCol <= 2 && newRow <= 2) + // { + // int newAddress = newRow*3 + newCol; + // GD.Print(i, cellCol, cellRow, newCol, newRow, newAddress); + // if (_board._cells[i]._marker != null) + // { + // _board._cells[newAddress].Mark(_board._cells[i]._marker); + // } + // // _board._cells[i].Clear(); + // } } _board.RenumberCells(); diff --git a/Gameplay/Cell.cs b/Gameplay/Cell.cs index d3a796a..666c9cc 100644 --- a/Gameplay/Cell.cs +++ b/Gameplay/Cell.cs @@ -45,7 +45,7 @@ public partial class Cell : TextureButton public void Clear() { - // _marker = null; + _marker = null; TextureNormal = TexturePressed = TextureHover = TextureDisabled = TextureFocused = _defaultMark.Texture; } }