add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class,
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@@ -20,8 +20,6 @@ public partial class Cell : TextureButton
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public override void _Pressed()
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{
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base._Pressed();
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// GD.Print(_tenant.GetType().ToString() + " " + _tenant._number + " Pressed");
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// GD.Print(_board._owner.GetType().ToString() + " " + _board._owner._number + " Pressed");
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_owner.ClickCell(this);
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}
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