add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class,
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@@ -14,8 +14,8 @@ public partial class Goal : Node
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{GoalName.LeftColumn, new (){1,4,7}},
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{GoalName.MiddleColumn, new (){2,5,8}},
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{GoalName.RightColumn, new (){3,6,9}},
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{GoalName.ForwardDiagonal, new (){3,5,7}},
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{GoalName.BackwardDiagonal, new (){1,5,9}},
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{GoalName.Diagonal1To9, new (){1,5,9}},
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{GoalName.Diagonal3To7, new (){3,5,7}},
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{GoalName.Number1, new (){1,2,5,7,8,9}},
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{GoalName.Number2, new (){1,2,4,5,8,9}},
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{GoalName.Number3, new (){1,2,5,6,7,8}},
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@@ -62,6 +62,8 @@ public partial class Goal : Node
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{GoalName.ShortRightAngleAt9, new (){6,8,9}},
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{GoalName.Corners, new (){1,4,7,9}},
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{GoalName.Diamond, new (){2,4,6,8}},
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{GoalName.Blackout, new (){1,2,3,4,5,6,7,8,9}},
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};
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public List<int> GetAddresses(GoalName NAME)
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