add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class,
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@@ -15,6 +15,6 @@ public partial class Mook : Enemy
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public override void ClickCell(Cell CLICKEDCELL)
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{
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CLICKEDCELL.Mark(_playerOpponent);
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_playerOpponent.CheckBusinessCards();
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_playerOpponent.CheckGoals();
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}
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}
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