add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class,
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@@ -6,7 +6,6 @@
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[node name="BusinessCard" type="TextureButton"]
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modulate = Color(1, 1, 1, 0.2)
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disabled = true
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texture_normal = ExtResource("1_8xr8s")
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texture_pressed = ExtResource("1_8xr8s")
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texture_hover = ExtResource("1_8xr8s")
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