changed function for shifting cells and marks. now allows for wrap around - next up is incorporating logic to delete or clear cells that get wrapped around

This commit is contained in:
2026-01-29 01:44:29 -05:00
parent f07139c440
commit d9d33f9758
4 changed files with 120 additions and 35 deletions

View File

@@ -1,9 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://0vj01cjcpibt"]
[gd_scene format=3 uid="uid://0vj01cjcpibt"]
[ext_resource type="Script" uid="uid://pg7mpir3ewhw" path="res://Gameplay/Cell.cs" id="1_lehgd"]
[ext_resource type="Texture2D" uid="uid://g6ikqlh8yccy" path="res://Art/blanksquare.jpg" id="2_mxyjk"]
[node name="Cell" type="TextureButton"]
[node name="Cell" type="TextureButton" unique_id=1408990258]
modulate = Color(1, 1, 1, 0.2)
offset_right = 200.0
offset_bottom = 200.0
@@ -14,6 +14,6 @@ texture_disabled = ExtResource("2_mxyjk")
texture_focused = ExtResource("2_mxyjk")
script = ExtResource("1_lehgd")
[node name="DefaultMark" type="Sprite2D" parent="."]
[node name="DefaultMark" type="Sprite2D" parent="." unique_id=1684344431]
visible = false
texture = ExtResource("2_mxyjk")