changed function for shifting cells and marks. now allows for wrap around - next up is incorporating logic to delete or clear cells that get wrapped around
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=3 format=3 uid="uid://0vj01cjcpibt"]
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[gd_scene format=3 uid="uid://0vj01cjcpibt"]
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[ext_resource type="Script" uid="uid://pg7mpir3ewhw" path="res://Gameplay/Cell.cs" id="1_lehgd"]
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[ext_resource type="Texture2D" uid="uid://g6ikqlh8yccy" path="res://Art/blanksquare.jpg" id="2_mxyjk"]
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[node name="Cell" type="TextureButton"]
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[node name="Cell" type="TextureButton" unique_id=1408990258]
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modulate = Color(1, 1, 1, 0.2)
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offset_right = 200.0
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offset_bottom = 200.0
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@@ -14,6 +14,6 @@ texture_disabled = ExtResource("2_mxyjk")
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texture_focused = ExtResource("2_mxyjk")
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script = ExtResource("1_lehgd")
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[node name="DefaultMark" type="Sprite2D" parent="."]
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[node name="DefaultMark" type="Sprite2D" parent="." unique_id=1684344431]
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visible = false
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texture = ExtResource("2_mxyjk")
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