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20
Gameplay/Mook.cs
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20
Gameplay/Mook.cs
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Mook : Enemy
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{
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public override void _Ready()
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{
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base._Ready();
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}
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public override void ClickCell(Cell CLICKEDCELL)
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{
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CLICKEDCELL.Mark(_playerOpponent);
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_playerOpponent.CheckBusinessCards();
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}
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}
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