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Gameplay/Mook.cs Normal file
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using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class Mook : Enemy
{
public override void _Ready()
{
base._Ready();
}
public override void ClickCell(Cell CLICKEDCELL)
{
CLICKEDCELL.Mark(_playerOpponent);
_playerOpponent.CheckBusinessCards();
}
}