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2026-01-19 17:44:00 -05:00
commit e2b7d6616a
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Main.cs Normal file
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using Godot;
using System;
public partial class Main : Node2D
{
Player _player;
public override void _Ready()
{
_player = GetNode<Player>("Player");
_player._name = "X";
}
public override void _Process(double DELTA_)
{
if (Input.IsActionJustReleased("quit_game"))
{
GetTree().Quit();
}
}
}