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2026-01-19 17:44:00 -05:00
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using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
public partial class Player : Actor
{
public bool _isTurn = false;
public string _name;
public Phone _phone;
public Boss _boss;
public Enemy _activeEnemy;
public RichTextLabel _debug;
public List<BusinessCard> _businessCards;
public override void _Ready()
{
base._Ready();
_debug = GetNode<RichTextLabel>("Debug");
_phone = GetNode<Phone>("Phone");
_phone.PassPlayer(this);
_boss = GetNode<Boss>("Boss");
_boss.PassPlayer(this);
_businessCards = GetChildren().Where(c=>c is BusinessCard).Cast<BusinessCard>().ToList();
for (int i = 0; i < _businessCards.Count; i++)
{
_businessCards[i].PassPlayer(this);
_businessCards[i].AssignGoal(GoalName.MiddleColumn);
}
Challenge(_boss);
}
public void Challenge(Enemy ENEMY)
{
_board?.Deactivate();
ENEMY._board.Activate();
_board = ENEMY._board;
_activeEnemy = ENEMY;
string text = "";
if (_activeEnemy is Mook)
{
text = "dragon " + _activeEnemy._owner._number + "\nmook " + _activeEnemy._number;
}
else if (_activeEnemy is Dragon)
{
text = "dragon " + _activeEnemy._number;
}
_debug.Text = text;
}
public void CheckBusinessCards()
{
_businessCards.ForEach(b=>b.CheckGoal());
}
// public bool CheckWin(List<Cell> CELLS)
// {
// foreach (Goal.GoalName cond in _goal._eligibleGoals)
// {
// foreach (List<int> condList in _goal._conditions[cond])
// {
// // if (condList.All(a=>CELLS.FirstOrDefault<Cell>(c=>c._address == a, null)?._owner == this))
// // {
// // return true;
// // }
// }
// }
// return false;
// }
// public void MarkCell(Cell CELL)
// {
// CELL._mark.Texture = _mark.Texture;
// // CELL._owner = this;
// }
public override void _Process(double delta)
{
if (Input.IsActionJustReleased("backspace"))
{
if (_board._owner._owner != null)
{
Challenge(_board._owner._owner);
}
}
}
}