reworked Mark function to handle Clear function, fixed Goal class to adjusted address format, added shufflecellsfunction
This commit is contained in:
110
Gameplay/Goal.cs
110
Gameplay/Goal.cs
@@ -8,61 +8,61 @@ public partial class Goal : Node
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{
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public Dictionary<GoalName, List<int>> _conditions = new()
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{
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{GoalName.TopRow, new (){1,2,3}},
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{GoalName.MiddleRow, new (){4,5,6}},
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{GoalName.BottomRow, new (){7,8,9}},
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{GoalName.LeftColumn, new (){1,4,7}},
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{GoalName.MiddleColumn, new (){2,5,8}},
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{GoalName.RightColumn, new (){3,6,9}},
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{GoalName.Diagonal1To9, new (){1,5,9}},
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{GoalName.Diagonal3To7, new (){3,5,7}},
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{GoalName.Number1, new (){1,2,5,7,8,9}},
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{GoalName.Number2, new (){1,2,4,5,8,9}},
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{GoalName.Number3, new (){1,2,5,6,7,8}},
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{GoalName.Number4, new (){1,3,4,5,6,9}},
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{GoalName.Number5, new (){2,3,4,5,7,8}},
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{GoalName.Number6, new (){1,4,5,6,7,8,9}},
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{GoalName.Number7, new (){1,2,3,6,9}},
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{GoalName.Number8, new (){2,3,4,5,6,7,8}},
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{GoalName.Number9, new (){1,2,3,4,5,6,8,9}},
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{GoalName.Number0, new (){2,3,4,6,7,8}},
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{GoalName.LetterA, new (){2,4,5,6,7,9}},
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{GoalName.LetterB, new (){1,2,4,5,6,7,8,9}},
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{GoalName.LetterC, new (){1,2,3,4,7,8,9}},
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{GoalName.LetterD, new (){1,2,4,6,7,8}},
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{GoalName.LetterE, new (){1,2,3,4,5,7,8,9}},
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{GoalName.LetterF, new (){1,2,3,4,5,7}},
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{GoalName.LetterG, new (){1,2,4,6,7,8,9}},
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{GoalName.LetterH, new (){1,3,4,5,6,7,9}},
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{GoalName.LetterI, new (){1,2,3,5,7,8,9}},
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{GoalName.LetterJ, new (){1,2,3,5,7,8}},
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{GoalName.LetterK, new (){1,3,4,5,7,9}},
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{GoalName.LetterL, new (){3,5,7,8,9}},
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{GoalName.LetterM, new (){1,2,3,4,5,6,7,9}},
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{GoalName.LetterN, new (){1,2,3,4,6,7,9}},
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{GoalName.LetterO, new (){1,2,3,4,6,7,8,9}},
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{GoalName.LetterP, new (){1,2,3,4,5,6,7}},
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{GoalName.LetterQ, new (){1,2,3,4,6,7,8}},
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{GoalName.LetterR, new (){1,2,3,4,5,7,9}},
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{GoalName.LetterS, new (){2,3,5,7,8}},
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{GoalName.LetterT, new (){1,2,3,5,8}},
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{GoalName.LetterU, new (){1,3,4,6,7,8,9}},
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{GoalName.LetterV, new (){1,3,4,6,8}},
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{GoalName.LetterW, new (){1,3,4,5,6,7,8,9}},
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{GoalName.LetterX, new (){1,3,5,7,9}},
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{GoalName.LetterY, new (){1,3,5,8}},
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{GoalName.LetterZ, new (){1,2,5,8,9}},
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{GoalName.LongRightAngleAt1, new (){1,2,3,4,7}},
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{GoalName.LongRightAngleAt3, new (){1,2,3,6,9}},
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{GoalName.LongRightAngleAt7, new (){1,4,7,8,9}},
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{GoalName.LongRightAngleAt9, new (){3,6,7,8,9}},
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{GoalName.ShortRightAngleAt1, new (){1,2,4}},
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{GoalName.ShortRightAngleAt3, new (){2,3,6}},
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{GoalName.ShortRightAngleAt7, new (){4,7,8}},
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{GoalName.ShortRightAngleAt9, new (){6,8,9}},
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{GoalName.Corners, new (){1,4,7,9}},
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{GoalName.Diamond, new (){2,4,6,8}},
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{GoalName.Blackout, new (){1,2,3,4,5,6,7,8,9}},
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{GoalName.TopRow, new (){0,1,2}},
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{GoalName.MiddleRow, new (){3,4,5}},
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{GoalName.BottomRow, new (){6,7,8}},
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{GoalName.LeftColumn, new (){0,3,6}},
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{GoalName.MiddleColumn, new (){1,4,7}},
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{GoalName.RightColumn, new (){2,5,8}},
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{GoalName.Diagonal1To9, new (){0,4,8}},
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{GoalName.Diagonal3To7, new (){2,4,6}},
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{GoalName.Number1, new (){0,1,4,6,7,8}},
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{GoalName.Number2, new (){0,1,3,4,7,8}},
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{GoalName.Number3, new (){0,1,4,5,6,7}},
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{GoalName.Number4, new (){0,2,3,4,5,8}},
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{GoalName.Number5, new (){1,2,3,4,6,7}},
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{GoalName.Number6, new (){0,3,4,5,6,7,8}},
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{GoalName.Number7, new (){0,1,2,5,8}},
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{GoalName.Number8, new (){1,2,3,4,5,6,7}},
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{GoalName.Number9, new (){0,1,2,3,4,5,7,8}},
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{GoalName.Number0, new (){1,2,3,5,6,7}},
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{GoalName.LetterA, new (){1,3,4,5,6,8}},
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{GoalName.LetterB, new (){0,1,3,4,5,6,7,8}},
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{GoalName.LetterC, new (){0,1,2,3,6,7,8}},
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{GoalName.LetterD, new (){0,1,3,5,6,7}},
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{GoalName.LetterE, new (){0,1,2,3,4,6,7,8}},
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{GoalName.LetterF, new (){0,1,2,3,4,6}},
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{GoalName.LetterG, new (){0,1,3,5,6,7,8}},
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{GoalName.LetterH, new (){0,2,3,4,5,6,8}},
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{GoalName.LetterI, new (){0,1,2,4,6,7,8}},
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{GoalName.LetterJ, new (){0,1,2,4,6,7}},
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{GoalName.LetterK, new (){0,2,3,4,6,8}},
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{GoalName.LetterL, new (){2,4,6,7,8}},
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{GoalName.LetterM, new (){0,1,2,3,4,5,6,8}},
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{GoalName.LetterN, new (){0,1,2,3,5,6,8}},
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{GoalName.LetterO, new (){0,1,2,3,5,6,7,8}},
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{GoalName.LetterP, new (){0,1,2,3,4,5,6}},
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{GoalName.LetterQ, new (){0,1,2,3,5,6,7}},
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{GoalName.LetterR, new (){0,1,2,3,4,6,8}},
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{GoalName.LetterS, new (){1,2,4,6,7}},
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{GoalName.LetterT, new (){0,1,2,4,7}},
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{GoalName.LetterU, new (){0,2,3,5,6,7,8}},
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{GoalName.LetterV, new (){0,2,3,5,7}},
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{GoalName.LetterW, new (){0,2,3,4,5,6,7,8}},
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{GoalName.LetterX, new (){0,2,4,6,8}},
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{GoalName.LetterY, new (){0,2,4,7}},
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{GoalName.LetterZ, new (){0,1,4,7,8}},
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{GoalName.LongRightAngleAt1, new (){0,1,2,3,6}},
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{GoalName.LongRightAngleAt3, new (){0,1,2,5,8}},
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{GoalName.LongRightAngleAt7, new (){0,3,6,7,8}},
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{GoalName.LongRightAngleAt9, new (){2,5,6,7,8}},
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{GoalName.ShortRightAngleAt1, new (){0,1,3}},
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{GoalName.ShortRightAngleAt3, new (){1,2,5}},
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{GoalName.ShortRightAngleAt7, new (){3,6,7}},
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{GoalName.ShortRightAngleAt9, new (){5,7,8}},
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{GoalName.Corners, new (){0,3,6,8}},
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{GoalName.Diamond, new (){1,3,5,7}},
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{GoalName.Blackout, new (){0,1,2,3,4,5,6,7,8}},
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};
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