reworked Mark function to handle Clear function, fixed Goal class to adjusted address format, added shufflecellsfunction
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@@ -25,6 +25,7 @@ public partial class Phone : Sprite2D
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_phoneButtons[1]._contact = new Rotate90();
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_phoneButtons[2]._contact = new Swap1And6();
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_phoneButtons[3]._contact = new Shift1ColumnRight();
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_phoneButtons[4]._contact = new ShuffleCells();
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}
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public override void _Process(double DELTA_)
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