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14 Commits 1 Branch 0 Tags
36b934b20033bd254264a52b0d66fe9db879c4f3
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8 Commits

Author SHA1 Message Date
Conor Edmonds
672e91d381 Saturday, 31 January 2026 01:00:43 2026-01-31 01:00:45 -05:00
cojoedmo
d9d33f9758 changed function for shifting cells and marks. now allows for wrap around - next up is incorporating logic to delete or clear cells that get wrapped around 2026-01-29 01:44:29 -05:00
cojoedmo
f07139c440 reworked Mark function to handle Clear function, fixed Goal class to adjusted address format, added shufflecellsfunction 2026-01-27 02:54:52 -05:00
Conor Edmonds
92759c4a12 still working on shift marks function 2026-01-26 01:41:03 -05:00
Conor Edmonds
2c74f67abe lil upd 2026-01-25 21:04:47 -05:00
cojoedmo
2fdf0d6442 add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples 2026-01-25 15:01:48 -05:00
cojoedmo
c1ef887be3 add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class, 2026-01-20 01:59:28 -05:00
cojoedmo
e2b7d6616a first commit 2026-01-19 17:44:00 -05:00
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