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d9d33f9758
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changed function for shifting cells and marks. now allows for wrap around - next up is incorporating logic to delete or clear cells that get wrapped around
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2026-01-29 01:44:29 -05:00 |
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f07139c440
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reworked Mark function to handle Clear function, fixed Goal class to adjusted address format, added shufflecellsfunction
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2026-01-27 02:54:52 -05:00 |
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36483d216c
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fixed default texture for cells
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2026-01-27 00:46:00 -05:00 |
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92759c4a12
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still working on shift marks function
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2026-01-26 01:41:03 -05:00 |
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2c74f67abe
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lil upd
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2026-01-25 21:04:47 -05:00 |
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2fdf0d6442
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add runwon and runlost functions, default win cards, call button that calls a loaded contact, added rotatecells, shiftcells, and swapcells functions to actor, reworked address to be 0-8 instead of 1-9, added underscore naming convention to function parameters, business cards to be slightly transparent when not met, added actions to contacts and made a couple examples
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2026-01-25 15:01:48 -05:00 |
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c1ef887be3
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add default goal business cards, allow Board.GetCellsByOwner to accept actor instead of player, rework BusinessCard click to be accepted based on _goalMet instead of Disabled, add default goals to enemy class,
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2026-01-20 01:59:28 -05:00 |
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e2b7d6616a
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first commit
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2026-01-19 17:44:00 -05:00 |
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