using System; using System.Collections.Generic; using System.ComponentModel; using Godot; public static partial class Globals { public static bool _animationRunning; public static Random _rng = new(); public static List _addressTranslation = new(){"NW","N","NE","W","C","E","SW","S","SE"}; public static void LoadSeed(int SEED) { _rng = new(SEED); } public static T LoadScene(string SCENE_PATH) { PackedScene scene = ResourceLoader.Load(SCENE_PATH); T instance = (T)(object)scene.Instantiate(); return instance; } }