using Godot; using System; public partial class PhoneButton : TextureButton { // [Signal] // public delegate void HoverEventHandler(Cell THISCELL, bool ISHOVERED); public bool _isHovered = false; public Phone _phone; public Contact _contact; public override void _Ready() { base._Ready(); _contact = GetNode("Contact"); } public override void _Pressed() { base._Pressed(); _phone.LoadContact(_contact); } // private void OnMouseEntered() // { // _isHovered = true; // EmitSignal(SignalName.Hover, this, _isHovered); // } // private void OnMouseExited() // { // _isHovered = false; // EmitSignal(SignalName.Hover, this, _isHovered); // } }