[gd_scene load_steps=3 format=3 uid="uid://0vj01cjcpibt"] [ext_resource type="Script" uid="uid://pg7mpir3ewhw" path="res://Gameplay/Cell.cs" id="1_lehgd"] [ext_resource type="Texture2D" uid="uid://g6ikqlh8yccy" path="res://Art/blanksquare.jpg" id="2_mxyjk"] [node name="Cell" type="TextureButton"] modulate = Color(1, 1, 1, 0.2) offset_right = 200.0 offset_bottom = 200.0 texture_normal = ExtResource("2_mxyjk") texture_pressed = ExtResource("2_mxyjk") texture_hover = ExtResource("2_mxyjk") texture_disabled = ExtResource("2_mxyjk") texture_focused = ExtResource("2_mxyjk") script = ExtResource("1_lehgd") [node name="DefaultMark" type="Sprite2D" parent="."]