using Godot; using System; using System.Collections.Generic; using System.Linq; public partial class Actor : Sprite2D { public Sprite2D _markNormal, _markPressed, _markHovered, _markDisabled, _markFocused; public Board _board; public override void _Ready() { _markNormal = GetNode("MarkNormal"); _markPressed = GetNode("MarkPressed"); _markHovered = GetNode("MarkHovered"); _markDisabled = GetNode("MarkDisabled"); _markFocused = GetNode("MarkFocused"); } // CALLABLE ACTIONS public bool RotateCells(int ROTATIONS = 1, bool JUST_MARKS = false) { List positions = new(_board._cells.Select(c=>c.Position).ToList()); List addresses = new(_board._cells.Select(c=>c._address).ToList()); Dictionary cwShifts = new() { {0,1}, {1,2}, {2,5}, {3,0}, {4,4}, {5,8}, {6,3}, {7,6}, {8,7} }; Dictionary ccwShifts = new() { {0,3}, {1,0}, {2,1}, {3,6}, {4,4}, {5,2}, {6,7}, {7,8}, {8,5} }; Dictionary shifts = ROTATIONS > 0 ? cwShifts : ccwShifts; for (int i = 0; i < Math.Abs(ROTATIONS); i++) { for (int j = 0; j < addresses.Count; j++) { int address = addresses[j]; int newAddress = shifts[address]; addresses[j] = newAddress; } } for (int i = 0; i < _board._cells.Count; i++) { int newCellAddress = addresses[i]; _board._cells[i].Position = positions[newCellAddress]; } _board.RenumberCells(); return true; } public bool ShiftCells(int SHIFT_SPOTS = 1) { List positions = new(_board._cells.Select(c=>c.Position).ToList()); int start = SHIFT_SPOTS > 0 ? 0 : 9; for (int i = 0; i < _board._cells.Count; i++) { int newSpot = (start + i + SHIFT_SPOTS) % 9; _board._cells[i].Position = positions[newSpot]; } _board.RenumberCells(); return true; } public bool SwapCells(int CELL_A_ADDRESS = -1, int CELL_B_ADDRESS = -1) { if (CELL_A_ADDRESS < -1 || CELL_A_ADDRESS > 8 || CELL_B_ADDRESS < -1 || CELL_B_ADDRESS > 8) { return false; } List positions = new(_board._cells.Select(c=>c.Position).ToList()); Random random = new (); if (CELL_A_ADDRESS == -1) { CELL_A_ADDRESS = random.Next(8); } if (CELL_B_ADDRESS == -1) { CELL_B_ADDRESS = random.Next(8); while (CELL_B_ADDRESS == CELL_A_ADDRESS) { CELL_B_ADDRESS = random.Next(8); } } _board._cells[CELL_A_ADDRESS].Position = positions[CELL_B_ADDRESS]; _board._cells[CELL_B_ADDRESS].Position = positions[CELL_A_ADDRESS]; _board.RenumberCells(); return true; } }