using Godot; using System; using System.Collections.Generic; using System.Data; using System.Linq; public partial class Actor : Sprite2D { public Sprite2D _markNormal, _markPressed, _markHovered, _markDisabled, _markFocused; public Board _board; public override void _Ready() { _markNormal = GetNode("MarkNormal"); _markPressed = GetNode("MarkPressed"); _markHovered = GetNode("MarkHovered"); _markDisabled = GetNode("MarkDisabled"); _markFocused = GetNode("MarkFocused"); } // CALLABLE ACTIONS public bool RotateCells(int ROTATIONS = 1, bool JUST_MARKS = false) { List positions = new(_board._cells.Select(c=>c.Position).ToList()); List addresses = new(_board._cells.Select(c=>c._address).ToList()); Dictionary cwShifts = new() { {0,1}, {1,2}, {2,5}, {3,0}, {4,4}, {5,8}, {6,3}, {7,6}, {8,7} }; Dictionary ccwShifts = new() { {0,3}, {1,0}, {2,1}, {3,6}, {4,4}, {5,2}, {6,7}, {7,8}, {8,5} }; Dictionary shifts = ROTATIONS > 0 ? cwShifts : ccwShifts; for (int i = 0; i < Math.Abs(ROTATIONS); i++) { for (int j = 0; j < addresses.Count; j++) { int address = addresses[j]; int newAddress = shifts[address]; addresses[j] = newAddress; } } for (int i = 0; i < _board._cells.Count; i++) { int newCellAddress = addresses[i]; _board._cells[i].Position = positions[newCellAddress]; } _board.RenumberCells(); return true; } public bool ShiftMarks(int COLUMNS = 0, int ROWS = 0) { List markers = new(_board._cells.Select(c=>c._marker).ToList()); int[,] cellsToTable = {{0,1,2},{3,4,5},{6,7,8}}; for (int i = 0; i < cellsToTable.GetLength(0); i++) //ROWS / Y { for (int j = 0; j < cellsToTable.GetLength(1); j++) //COLUMNS / X { int toY = ROWS >= 0 ? cellsToTable.GetLength(0) - 1 - i : i; int fromY = toY - ROWS; int toX = COLUMNS >= 0 ? cellsToTable.GetLength(1) - 1 - j : j; int fromX = toX - COLUMNS; if (fromY >= 0 && fromY <= cellsToTable.GetLength(0) && fromX >= 0 && fromX <= cellsToTable.GetLength(1)) { int toI = cellsToTable[toY, toX]; int fromI = cellsToTable[fromY, fromX]; if (_board._cells[fromI]._marker != null) { _board._cells[toI].Mark(_board._cells[fromI]._marker); _board._cells[fromI].Clear(); } else { _board._cells[toI].Clear(); } } } // int actualIndex = // int cellCol = i % 3; // int cellRow = (int)Math.Floor(i / 3f); // int newCol = cellCol + COLUMNS; // int newRow = cellRow + ROWS; // if (newCol >= 0 && newRow >= 0 && newCol <= 2 && newRow <= 2) // { // int newAddress = newRow*3 + newCol; // GD.Print(i, cellCol, cellRow, newCol, newRow, newAddress); // if (_board._cells[i]._marker != null) // { // _board._cells[newAddress].Mark(_board._cells[i]._marker); // } // // _board._cells[i].Clear(); // } } _board.RenumberCells(); return true; } public bool SlideCells(int SHIFT_SPOTS = 1) { List positions = new(_board._cells.Select(c=>c.Position).ToList()); int start = SHIFT_SPOTS > 0 ? 0 : 9; for (int i = 0; i < _board._cells.Count; i++) { int newSpot = (start + i + SHIFT_SPOTS) % 9; _board._cells[i].Position = positions[newSpot]; } _board.RenumberCells(); return true; } public bool SwapCells(int CELL_A_ADDRESS = -1, int CELL_B_ADDRESS = -1) { if (CELL_A_ADDRESS < -1 || CELL_A_ADDRESS > 8 || CELL_B_ADDRESS < -1 || CELL_B_ADDRESS > 8 || CELL_A_ADDRESS == CELL_B_ADDRESS) { return false; } List positions = new(_board._cells.Select(c=>c.Position).ToList()); if (CELL_A_ADDRESS == -1) { CELL_A_ADDRESS = Globals._rng.Next(0,8); while (CELL_A_ADDRESS == CELL_B_ADDRESS) { CELL_A_ADDRESS = Globals._rng.Next(0,8); } } if (CELL_B_ADDRESS == -1) { CELL_B_ADDRESS = Globals._rng.Next(0,8); while (CELL_B_ADDRESS == CELL_A_ADDRESS) { CELL_B_ADDRESS = Globals._rng.Next(0,8); } } _board._cells[CELL_A_ADDRESS].Position = positions[CELL_B_ADDRESS]; _board._cells[CELL_B_ADDRESS].Position = positions[CELL_A_ADDRESS]; _board.RenumberCells(); return true; } //MoveMark //ShiftColumns //ShiftRows }