using Godot; using System; using System.Collections.Generic; using System.Data; using System.Linq; public partial class Actor : Sprite2D { public Sprite2D _markNormal, _markPressed, _markHovered, _markDisabled, _markFocused; public Board _board; public override void _Ready() { _markNormal = GetNode("MarkNormal"); _markPressed = GetNode("MarkPressed"); _markHovered = GetNode("MarkHovered"); _markDisabled = GetNode("MarkDisabled"); _markFocused = GetNode("MarkFocused"); } }