using System; using System.Collections.Generic; using System.ComponentModel; using Godot; public static partial class Globals { public static bool _animationRunning; public static Random _rng = new(); public static List _addressTranslation = new(){"NW","N","NE","W","C","E","SW","S","SE"}; public static void LoadSeed(int SEED) { _rng = new(SEED); } }