[gd_scene load_steps=3 format=3 uid="uid://cxgydksjaasxt"] [ext_resource type="Script" uid="uid://bfmn75cttwhto" path="res://Gameplay/Actor.cs" id="1_2b8tl"] [ext_resource type="Texture2D" uid="uid://c51oi06i4yrvv" path="res://Art/x.png" id="2_6kc7q"] [node name="Actor" type="Sprite2D"] script = ExtResource("1_2b8tl") [node name="MarkNormal" type="Sprite2D" parent="."] visible = false texture = ExtResource("2_6kc7q") [node name="MarkPressed" type="Sprite2D" parent="."] visible = false texture = ExtResource("2_6kc7q") [node name="MarkHovered" type="Sprite2D" parent="."] visible = false texture = ExtResource("2_6kc7q") [node name="MarkDisabled" type="Sprite2D" parent="."] visible = false texture = ExtResource("2_6kc7q") [node name="MarkFocused" type="Sprite2D" parent="."] visible = false texture = ExtResource("2_6kc7q")