using Godot; using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; public partial class Goal : Node { public Dictionary> _conditions = new() { {GoalName.TopRow, new (){0,1,2}}, {GoalName.MiddleRow, new (){3,4,5}}, {GoalName.BottomRow, new (){6,7,8}}, {GoalName.LeftColumn, new (){0,3,6}}, {GoalName.MiddleColumn, new (){1,4,7}}, {GoalName.RightColumn, new (){2,5,8}}, {GoalName.Diagonal1To9, new (){0,4,8}}, {GoalName.Diagonal3To7, new (){2,4,6}}, {GoalName.Number1, new (){0,1,4,6,7,8}}, {GoalName.Number2, new (){0,1,3,4,7,8}}, {GoalName.Number3, new (){0,1,4,5,6,7}}, {GoalName.Number4, new (){0,2,3,4,5,8}}, {GoalName.Number5, new (){1,2,3,4,6,7}}, {GoalName.Number6, new (){0,3,4,5,6,7,8}}, {GoalName.Number7, new (){0,1,2,5,8}}, {GoalName.Number8, new (){1,2,3,4,5,6,7}}, {GoalName.Number9, new (){0,1,2,3,4,5,7,8}}, {GoalName.Number0, new (){1,2,3,5,6,7}}, {GoalName.LetterA, new (){1,3,4,5,6,8}}, {GoalName.LetterB, new (){0,1,3,4,5,6,7,8}}, {GoalName.LetterC, new (){0,1,2,3,6,7,8}}, {GoalName.LetterD, new (){0,1,3,5,6,7}}, {GoalName.LetterE, new (){0,1,2,3,4,6,7,8}}, {GoalName.LetterF, new (){0,1,2,3,4,6}}, {GoalName.LetterG, new (){0,1,3,5,6,7,8}}, {GoalName.LetterH, new (){0,2,3,4,5,6,8}}, {GoalName.LetterI, new (){0,1,2,4,6,7,8}}, {GoalName.LetterJ, new (){0,1,2,4,6,7}}, {GoalName.LetterK, new (){0,2,3,4,6,8}}, {GoalName.LetterL, new (){2,4,6,7,8}}, {GoalName.LetterM, new (){0,1,2,3,4,5,6,8}}, {GoalName.LetterN, new (){0,1,2,3,5,6,8}}, {GoalName.LetterO, new (){0,1,2,3,5,6,7,8}}, {GoalName.LetterP, new (){0,1,2,3,4,5,6}}, {GoalName.LetterQ, new (){0,1,2,3,5,6,7}}, {GoalName.LetterR, new (){0,1,2,3,4,6,8}}, {GoalName.LetterS, new (){1,2,4,6,7}}, {GoalName.LetterT, new (){0,1,2,4,7}}, {GoalName.LetterU, new (){0,2,3,5,6,7,8}}, {GoalName.LetterV, new (){0,2,3,5,7}}, {GoalName.LetterW, new (){0,2,3,4,5,6,7,8}}, {GoalName.LetterX, new (){0,2,4,6,8}}, {GoalName.LetterY, new (){0,2,4,7}}, {GoalName.LetterZ, new (){0,1,4,7,8}}, {GoalName.LongRightAngleAt1, new (){0,1,2,3,6}}, {GoalName.LongRightAngleAt3, new (){0,1,2,5,8}}, {GoalName.LongRightAngleAt7, new (){0,3,6,7,8}}, {GoalName.LongRightAngleAt9, new (){2,5,6,7,8}}, {GoalName.ShortRightAngleAt1, new (){0,1,3}}, {GoalName.ShortRightAngleAt3, new (){1,2,5}}, {GoalName.ShortRightAngleAt7, new (){3,6,7}}, {GoalName.ShortRightAngleAt9, new (){5,7,8}}, {GoalName.Corners, new (){0,3,6,8}}, {GoalName.Diamond, new (){1,3,5,7}}, {GoalName.Blackout, new (){0,1,2,3,4,5,6,7,8}}, }; public List GetAddresses(GoalName NAME) { return _conditions[NAME]; } }