using Godot; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; public partial class Example1 : Action { public override void _Ready() { base._Ready(); } public override void Fire() { base.Fire(); // GD.Print(_owner); List unbrokenShields = [.. _owner._board._shields.Where(s=>!s._broken)]; int shieldNumber = Globals._rng.Next(0, unbrokenShields.Count); int damageAmount = Globals._rng.Next(-12,-8); _owner._board._shields[shieldNumber].ChangeHealth(damageAmount); ((Player)_owner)._phone._debug.Text = "Shield " + shieldNumber + " damaged " + damageAmount + "hp"; } }