21 lines
342 B
C#
21 lines
342 B
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Mook : Enemy
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{
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public override void _Ready()
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{
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base._Ready();
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}
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public override void ClickCell(Cell CLICKED_CELL)
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{
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CLICKED_CELL.Mark(_playerOpponent);
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_playerOpponent.CheckGoals();
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}
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}
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