Files
tictactoe/Gameplay/Contact.cs

55 lines
1.2 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
public partial class Contact : Sprite2D
{
public int _number;
public List<Effect> _effects;
public PhoneButton _button;
// public
public override void _Ready()
{
}
public virtual void FireEffect()
{
}
public virtual void End()
{
_effects.ForEach(e=>e.End());
}
public void LoadEffect(string EFFECT_NAME, string EFFECT_TYPE)
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/Effects/"+EFFECT_TYPE+"/"+EFFECT_NAME+".tscn");
Effect instance = scene.Instantiate<Effect>();
AddChild(instance);
Effect newEffect = (Effect)GetChildren().Single(c=>c==instance);
newEffect.SetContact(this);
// TimeEffect1 newEffect = scene.Instantiate();
// AddChild(newEffect);
// GD.Print(newEffect);
// newEffect._contact = this;
// _effects.Add(newEffect);
}
public void PassNumber(int NUMBER)
{
_number = NUMBER;
}
public virtual void Start()
{
_effects.ForEach(e=>e.Start());
}
}