75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
using Godot;
|
|
using Godot.NativeInterop;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
public partial class Phone : Sprite2D
|
|
{
|
|
public bool _running = false;
|
|
public PhoneButton _hoveredButton;
|
|
public List<PhoneButton> _phoneButtons = new();
|
|
public Player _player;
|
|
public Contact _loadedContact;
|
|
public CallButton _callButton;
|
|
public RichTextLabel _debug;
|
|
public override void _Ready()
|
|
{
|
|
_debug = GetNode<RichTextLabel>("Debug");
|
|
_callButton = GetNode<CallButton>("CallButton");
|
|
_callButton._phone = this;
|
|
_phoneButtons = GetChildren().Where(c=>c is PhoneButton).Cast<PhoneButton>().ToList();
|
|
for (int i = 0; i < _phoneButtons.Count; i++)
|
|
{
|
|
_phoneButtons[i]._phone = this;
|
|
}
|
|
_phoneButtons[0]._contact.LoadEffect("time_effect_1", "TimeEffects");
|
|
}
|
|
|
|
public override void _Process(double DELTA_)
|
|
{
|
|
// _hoveredButton = _phoneButtons.FirstOrDefault(c => c._isHovered, null);
|
|
}
|
|
|
|
// public void CallLoadedContact()
|
|
// {
|
|
// _loadedContact.CallAction();
|
|
// ResetContact();
|
|
// }
|
|
|
|
// public void LoadContact(Contact CONTACT)
|
|
// {
|
|
// _loadedContact = CONTACT;
|
|
// _debug.Text = _loadedContact.GetType().ToString();
|
|
// }
|
|
|
|
public virtual void HangUp()
|
|
{
|
|
_running = false;
|
|
_phoneButtons.ForEach(b=>b._contact.End());
|
|
|
|
}
|
|
|
|
public void PassPlayer(Player PLAYER)
|
|
{
|
|
_player = PLAYER;
|
|
for (int i = 0; i < _phoneButtons.Count; i++)
|
|
{
|
|
_phoneButtons[i]._phone = this;
|
|
_phoneButtons[i]._contact.PassNumber((i+1)%10);
|
|
}
|
|
}
|
|
|
|
public void ResetContact()
|
|
{
|
|
// _loadedContact = null;
|
|
// _debug.Text = "";
|
|
}
|
|
|
|
public virtual void Start()
|
|
{
|
|
_running = true;
|
|
_phoneButtons.ForEach(b=>b._contact.Start());
|
|
}
|
|
}
|