Files
tictactoe/Gameplay/Cell.cs
2026-01-19 17:44:00 -05:00

54 lines
1.5 KiB
C#

using Godot;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
public partial class Cell : TextureButton
{
public bool _isHovered = false, _isPressed = false, _isDisabled = false, _isFocused = false, _locked = false, _destroyed = false;
public int _address;
public Enemy _owner, _tenant;
public Actor _marker;
public Sprite2D _defaultMark;
public Board _board;
public override void _Ready()
{
_defaultMark = GetNode<Sprite2D>("DefaultMark");
}
public override void _Pressed()
{
base._Pressed();
// GD.Print(_tenant.GetType().ToString() + " " + _tenant._number + " Pressed");
// GD.Print(_board._owner.GetType().ToString() + " " + _board._owner._number + " Pressed");
_owner.ClickCell(this);
}
public override void _Process(double DELTA)
{
base._Process(DELTA);
}
public void Disable(bool DISABLED)
{
SetProcess(!DISABLED);
}
public void Mark(Actor MARKER)
{
_marker = MARKER;
TextureNormal = MARKER._markNormal.Texture;
TexturePressed = MARKER._markPressed.Texture;
TextureHover = MARKER._markHovered.Texture;
TextureDisabled = MARKER._markDisabled.Texture;
TextureFocused = MARKER._markFocused.Texture;
}
public void Clear()
{
_marker = null;
TextureNormal = TexturePressed = TextureHover = TextureDisabled = TextureFocused = _defaultMark.Texture;
}
}