7-15-25@3:02am
This commit is contained in:
@@ -5,11 +5,7 @@ using System.Linq;
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public partial class Battle : Node
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{
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[Signal]
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public delegate void SetCurrentEventHandler(Battle BATTLE);
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//[Signal]
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//public delegate void DetectMovementEventHandler(bool BOOL);
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Player _player;
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@@ -83,18 +79,17 @@ public partial class Battle : Node
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public void PottedBall(Node2D BODY)
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{
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if (BODY.GetType() != typeof(Ball)){
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if (BODY.GetType() != typeof(Ball))
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{
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return;
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}
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if (BODY == _player._actor._activeBall)
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if (BODY == _player._actor._selectedBall)
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{
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GD.Print(1);
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_player._actor._activeBall._potted = true;
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_player._actor._activeBall._placed = false;
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_player._actor._selectedBall._potted = true;
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_player._actor._selectedBall._placed = false;
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}
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else
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{
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GD.Print(BODY);
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Sprite2D ballSprite = new Sprite2D();
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AddChild(ballSprite);
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ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
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@@ -110,8 +105,7 @@ public partial class Battle : Node
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{
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_current = true;
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GenerateBalls();
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EmitSignal(SignalName.SetCurrent, this);
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Globals.Instance._currentBattle = this;
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}
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}
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