7-11-25 7:00pm
This commit is contained in:
15
shaders/blue.gdshader
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15
shaders/blue.gdshader
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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COLOR = vec4(0, 0, 1, 1);
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
shaders/blue.gdshader.uid
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1
shaders/blue.gdshader.uid
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uid://dxe6cenx6rgsb
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15
shaders/cyan.gdshader
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15
shaders/cyan.gdshader
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@@ -0,0 +1,15 @@
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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COLOR = vec4(0, 1, 1, 1);
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
shaders/cyan.gdshader.uid
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1
shaders/cyan.gdshader.uid
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@@ -0,0 +1 @@
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uid://c7w62rrw5edj
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15
shaders/green.gdshader
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15
shaders/green.gdshader
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@@ -0,0 +1,15 @@
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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COLOR = vec4(0, 1, 0, 1);
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
shaders/green.gdshader.uid
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1
shaders/green.gdshader.uid
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@@ -0,0 +1 @@
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uid://ddbp2vqce6ru5
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15
shaders/magenta.gdshader
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15
shaders/magenta.gdshader
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@@ -0,0 +1,15 @@
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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COLOR = vec4(1, 0, 1, 1);
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
shaders/magenta.gdshader.uid
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1
shaders/magenta.gdshader.uid
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@@ -0,0 +1 @@
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uid://cg2es6x0hwv0c
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@@ -1,7 +0,0 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnjqa0ph5ptli"]
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[ext_resource type="Shader" uid="uid://dvpsalh3o60iu" path="res://shaders/red.gdshader" id="1_ofpe7"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_ofpe7")
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15
shaders/yellow.gdshader
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15
shaders/yellow.gdshader
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@@ -0,0 +1,15 @@
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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COLOR = vec4(1, 1, 0, 1);
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
shaders/yellow.gdshader.uid
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1
shaders/yellow.gdshader.uid
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uid://ogfqc2dsl6ma
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