7-11-25 7:00pm

This commit is contained in:
2025-07-11 19:00:09 -04:00
parent 9057a21613
commit 1d976cf322
75 changed files with 1362 additions and 521 deletions

15
shaders/blue.gdshader Normal file
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shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
COLOR = vec4(0, 0, 1, 1);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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uid://dxe6cenx6rgsb

15
shaders/cyan.gdshader Normal file
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shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
COLOR = vec4(0, 1, 1, 1);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://c7w62rrw5edj

15
shaders/green.gdshader Normal file
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@@ -0,0 +1,15 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
COLOR = vec4(0, 1, 0, 1);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://ddbp2vqce6ru5

15
shaders/magenta.gdshader Normal file
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@@ -0,0 +1,15 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
COLOR = vec4(1, 0, 1, 1);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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uid://cg2es6x0hwv0c

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@@ -1,7 +0,0 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnjqa0ph5ptli"]
[ext_resource type="Shader" uid="uid://dvpsalh3o60iu" path="res://shaders/red.gdshader" id="1_ofpe7"]
[resource]
render_priority = 0
shader = ExtResource("1_ofpe7")

15
shaders/yellow.gdshader Normal file
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@@ -0,0 +1,15 @@
shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
COLOR = vec4(1, 1, 0, 1);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@@ -0,0 +1 @@
uid://ogfqc2dsl6ma