7-10-25 11:32am7-10-25 11:32am7-10-25 11:32am7-10-25 11:32am7-10-25
11:32am7-10-25 11:32am7-10-25 11:32am7-10-25 11:32am7-10-25 11:32am7-10-25 11:32am
This commit is contained in:
209
Gameplay/Ball.cs
Normal file
209
Gameplay/Ball.cs
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@@ -0,0 +1,209 @@
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using Godot;
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using System;
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public partial class Ball : RigidBody2D
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{
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[Signal]
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public delegate void HoverEventHandler(bool tf = true);
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[Signal]
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public delegate void SelectEventHandler(bool tf = true);
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[Signal]
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public delegate void AimEventHandler(bool tf = true);
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[Signal]
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public delegate void LaunchEventHandler(bool tf = true);
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[Signal]
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public delegate void MoveEventHandler(bool tf = true);
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[Signal]
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public delegate void BumpMarbleEventHandler(Ball ball);
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[Signal]
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public delegate void DefenseDownEventHandler(int damage);
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public bool _holding, _placed, _hovered, _selected, _aimed, _launched, _moving;
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public int _defense, _defenseMax, _speed;
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public Vector2 _force, _velocity, _screenSize;
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public override void _Ready()
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{
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_holding = false;
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_placed = false;
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_hovered = false;
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_selected = false;
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_aimed = false;
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_launched = false;
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_moving = false;
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_defense = 10;
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_defenseMax = _defense;
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_speed = 400;
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_force = new Vector2(0,0);
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_velocity = new Vector2(0,0);
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_screenSize = GetViewportRect().Size;
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Hide();
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}
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public override void _PhysicsProcess(double delta) //THIS IS LIKE THE UPDATE FUNCTION
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{
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Rotation = 0;
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if (_placed)
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{
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TrySelect();
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TryAim();
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TryLaunch();
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TryMovement(delta);
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}
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else if (_holding)
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{
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//GetNode<CollisionShape2D>("Bounds").Disabled = true;
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Vector2 mousePosition = GetGlobalMousePosition();
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if (Input.IsActionJustReleased("left_click"))
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{
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Start(mousePosition);
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}
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}
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}
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public void DefenseChange(int change)
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{
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_defense += change;
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if (_defense < 0)
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{
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EmitSignal(SignalName.DefenseDown); // transfer damage over 0 to player
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_defense = 0; // set defense back to 0
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}
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}
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public void Start(Vector2 position)
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{
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_holding = false;
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_placed = true;
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Position = position;
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Show();
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GetNode<CollisionShape2D>("Bounds").Disabled = false;
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}
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public void TryAim()
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{
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if (_selected && Input.IsActionPressed("left_click") && ! _hovered && !_aimed)
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{
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_aimed = true;
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EmitSignal(SignalName.Aim);
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}
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if (_aimed)
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{
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Vector2 mousePosition = GetGlobalMousePosition();
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_force = Position - mousePosition;
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if (!Input.IsActionPressed("left_click"))
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{
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if (!_hovered)
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{
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_launched = true;
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EmitSignal(SignalName.Select, false);
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}
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else
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{
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_aimed = false;
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EmitSignal(SignalName.Aim, false);
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}
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}
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}
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}
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public void TryLaunch()
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{
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if (_aimed && Input.IsActionJustReleased("left_click"))
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{
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_selected = false;
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EmitSignal(SignalName.Select, false);
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_aimed = false;
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EmitSignal(SignalName.Aim, false);
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_launched = true;
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EmitSignal(SignalName.Launch);
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ApplyCentralForce(_force * _speed);
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_force = Vector2.Zero;
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}
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}
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public void TryMovement(double delta)
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{
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if (LinearVelocity.Length() > 0 && !Sleeping)
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{
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if (!_moving)
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{
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_moving = true;
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EmitSignal(SignalName.Move);
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}
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}
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if (_moving)
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{
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//Vector2 Scroll = -LinearVelocity / 100;
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//
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//Sprite2D sprite = (Sprite2D)GetNode("Texture");
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//ShaderMaterial material = (ShaderMaterial)sprite.Material;
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//
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//float CurrentScrollX = (float)material.GetShaderParameter("scroll_x");
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//material.SetShaderParameter("scroll_x", (CurrentScrollX + Scroll.X * (float)delta) % 1.0f);
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//
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//float CurrentScrollY = (float)material.GetShaderParameter("scroll_y");
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//material.SetShaderParameter("scroll_y", (CurrentScrollY + Scroll.Y * (float)delta) % 1.0f);
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if (Sleeping)
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{
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_launched = false;
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_moving = false;
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EmitSignal(SignalName.Move, false);
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}
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}
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}
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public void TrySelect()
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{
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if ( _hovered)
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{
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if (Input.IsActionJustPressed("left_click") && !_selected)
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{
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_selected = true;
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EmitSignal(SignalName.Select);
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}
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}
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if (_selected)
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{
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if (!_hovered)
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{
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if (Input.IsActionJustPressed("left_click") && _selected)
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{
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_selected = false;
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EmitSignal(SignalName.Select, false);
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}
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}
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}
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}
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private void OnMouseEntered()
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{
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_hovered = true;
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EmitSignal(SignalName.Hover);
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}
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private void OnMouseExited()
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{
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_hovered = false;
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EmitSignal(SignalName.Hover, false);
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}
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private void OnBodyEntered(Node2D body)
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{
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if (body.GetType() == typeof(Ball))
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{
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EmitSignal(SignalName.BumpMarble, (Ball)body);
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}
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}
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}
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@@ -1,58 +0,0 @@
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using Godot;
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using System;
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public partial class Cog : Node2D
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{
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[Export]
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public int Aptitude = 10, Agility = 10, Ardor = 10, Accuity = 10, Awareness = 10, Appeal = 10;
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public bool _dead;
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public int _health, _healthMax, _energy, _energyMax, _stamina, _staminaMax, _burden, _turnBandwidth, _turnBandwidthMax, _battleBandwidth, _criticalChance;
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public override void _Ready()
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{
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_dead = false;
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_health = Ardor * 12;
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_healthMax = _health;
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_energy = Accuity * 12;
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_energyMax = _energy;
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_stamina = Agility * 12;
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_staminaMax = _stamina;
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_burden = Appeal / 12;
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_turnBandwidth = (int)(Awareness * 2 / 3);
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_turnBandwidthMax = _turnBandwidth;
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_battleBandwidth = _turnBandwidthMax * 4;
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_criticalChance = 10;
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}
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public void Attack(Marble target)
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{
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Marble marble = GetNode<Marble>("Marble");
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if (marble.Launched)
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{
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target.DefenseChange(-3);
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}
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}
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public void HealthChange(int change)
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{
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_health += change;
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if (_health < 0)
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{
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_dead = true;
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}
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}
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public void HoldMarble()
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{
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Marble marble = GetNode<Marble>("Marble");
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marble.Holding = true;
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}
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public void PlaceMarble(Vector2 position)
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{
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Marble marble = GetNode<Marble>("Marble");
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marble.Start(position);
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}
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}
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@@ -11,13 +11,13 @@ public partial class Main : Node
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public void NewGame()
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{
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//_score = 0;
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Marker2D enemyStart = GetNode<Marker2D>("EnemyStart");
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Cog enemy = GetNode<Cog>("Enemy");
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enemy.PlaceMarble(enemyStart.Position);
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Cog player = GetNode<Cog>("Player");
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player.HoldMarble();
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Player player = new Player();
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//Marker2D enemyStart = GetNode<Marker2D>("EnemyStart");
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//Cog enemy = GetNode<Cog>("Enemy");
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//enemy.PlaceMarble(enemyStart.Position);
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//
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//Cog player = GetNode<Cog>("Player");
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//player.HoldMarble();
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}
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@@ -1,206 +0,0 @@
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using Godot;
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using System;
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public partial class Marble : RigidBody2D
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{
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// Don't forget to rebuild the project so the editor knows about the new signal.
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[Signal]
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public delegate void HoverEventHandler(bool tf = true);
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[Signal]
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public delegate void SelectEventHandler(bool tf = true);
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[Signal]
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public delegate void AimEventHandler(bool tf = true);
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[Signal]
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public delegate void LaunchEventHandler(bool tf = true);
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[Signal]
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public delegate void MoveEventHandler(bool tf = true);
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[Signal]
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public delegate void BumpMarbleEventHandler(Marble marble);
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[Signal]
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public delegate void DefenseDownEventHandler(int damage);
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[Export]
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public bool Holding = false, Placed = false, Hovered = false, Selected = false, Aimed = false, Launched = false, Moving = false;
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[Export]
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public int Defense = 10, Speed = 400;
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[Export]
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public Vector2 Force = Vector2.Zero, Velocity = Vector2.Zero;
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[Export]
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public Vector2 ScreenSize; // Size of the game window.
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public int _defenseMax;
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public override void _Ready()
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{
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ScreenSize = GetViewportRect().Size;
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_defenseMax = Defense;
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//Hide();
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}
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public override void _PhysicsProcess(double delta) //THIS IS LIKE THE UPDATE FUNCTION
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{
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if (Placed)
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{
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TrySelect();
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TryAim();
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TryLaunch();
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TryMovement(delta);
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}
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else if (Holding)
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{
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GetNode<CollisionShape2D>("Bounds").Disabled = true;
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Position = GetGlobalMousePosition();
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if (Input.IsActionJustReleased("left_click"))
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{
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Start(Position);
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}
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}
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}
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public void DefenseChange(int change)
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{
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Defense += change;
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if (Defense < 0)
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{
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EmitSignal(SignalName.DefenseDown, Defense); // transfer damage over 0 to player
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Defense = 0; // set defense back to 0
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}
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}
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public void Start(Vector2 position)
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{
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Holding = false;
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Placed = true;
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Position = position;
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Show();
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GetNode<CollisionShape2D>("Bounds").Disabled = false;
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}
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public void TryAim()
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{
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if (Selected && Input.IsActionPressed("left_click") && !Hovered && !Aimed)
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{
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Aimed = true;
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EmitSignal(SignalName.Aim);
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}
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if (Aimed)
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{
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Vector2 mousePosition = GetGlobalMousePosition();
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Force = Position - mousePosition;
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//Rotation = Force.Angle() - 180; // if i want to implement this i need to work out the shader to accept rotation
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if (!Input.IsActionPressed("left_click"))
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{
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if (!Hovered)
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{
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Launched = true;
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EmitSignal(SignalName.Select, false);
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}
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else
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{
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Aimed = false;
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EmitSignal(SignalName.Aim, false);
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}
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}
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}
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}
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public void TryLaunch()
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{
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if (Aimed && Input.IsActionJustReleased("left_click"))
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{
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Selected = false;
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EmitSignal(SignalName.Select, false);
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Aimed = false;
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EmitSignal(SignalName.Aim, false);
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Launched = true;
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EmitSignal(SignalName.Launch);
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ApplyCentralForce(Force * Speed);
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Force = Vector2.Zero;
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}
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}
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public void TryMovement(double delta)
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{
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if (LinearVelocity.Length() > 0 && !Sleeping)
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{
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if (!Moving)
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{
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Moving = true;
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EmitSignal(SignalName.Move);
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}
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}
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if (Moving)
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{
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Vector2 Scroll = -LinearVelocity / 100;
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Sprite2D sprite = (Sprite2D)GetNode("Texture");
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ShaderMaterial material = (ShaderMaterial)sprite.Material;
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float CurrentScrollX = (float)material.GetShaderParameter("scroll_x");
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material.SetShaderParameter("scroll_x", (CurrentScrollX + Scroll.X * (float)delta) % 1.0f);
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float CurrentScrollY = (float)material.GetShaderParameter("scroll_y");
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material.SetShaderParameter("scroll_y", (CurrentScrollY + Scroll.Y * (float)delta) % 1.0f);
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if (Sleeping)
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{
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Launched = false;
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Moving = false;
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EmitSignal(SignalName.Move, false);
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}
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}
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}
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public void TrySelect()
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{
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if (Hovered)
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{
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if (Input.IsActionJustPressed("left_click") && !Selected)
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{
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Selected = true;
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EmitSignal(SignalName.Select);
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}
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}
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if (Selected)
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{
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if (!Hovered)
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{
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if (Input.IsActionJustPressed("left_click") && Selected)
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{
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Selected = false;
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EmitSignal(SignalName.Select, false);
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}
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}
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}
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}
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private void OnMouseEntered()
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{
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Hovered = true;
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EmitSignal(SignalName.Hover);
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}
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private void OnMouseExited()
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{
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Hovered = false;
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EmitSignal(SignalName.Hover, false);
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}
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private void OnBodyEntered(Node2D body)
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{
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if (body.GetType() == typeof(Marble))
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{
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EmitSignal(SignalName.BumpMarble, (Marble)body);
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}
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}
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}
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16
Gameplay/Player.cs
Normal file
16
Gameplay/Player.cs
Normal file
@@ -0,0 +1,16 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Player : Node
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{
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public List<Shark> _sharks;
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public List<SharkHud> _sharkHuds;
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public override void _Ready()
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{
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}
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}
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1
Gameplay/Player.cs.uid
Normal file
1
Gameplay/Player.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://bx02wonvmk3td
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69
Gameplay/Shark.cs
Normal file
69
Gameplay/Shark.cs
Normal file
@@ -0,0 +1,69 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Shark : Node2D
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{
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public bool _dead;
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public int _aptitude, _agility, _ardor, _accuity, _awareness, _appeal, _health, _healthMax, _energy, _energyMax, _stamina, _staminaMax, _burden, _turnBandwidth, _turnBandwidthMax, _battleBandwidth, _criticalChance;
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public string _name;
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public SharkHud _hud;
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public List<Ball> _balls = new();
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||||
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public override void _Ready()
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||||
{
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_name = "Sample Cog";
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_dead = false;
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||||
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||||
_aptitude = 10; // ball launch speed / strength
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||||
_agility = 10; // ball launch stamina
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||||
_ardor = 10; // ball defense
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||||
_accuity = 10; // ball
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||||
_awareness = 10;
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||||
_appeal = 10;
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||||
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||||
_health = _ardor * 12;
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||||
_healthMax = _health;
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||||
_energy = _accuity * 12;
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||||
_energyMax = _energy;
|
||||
_stamina = _agility * 12;
|
||||
_staminaMax = _stamina;
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||||
_burden = _appeal / 12;
|
||||
_turnBandwidth = (int)(_awareness * 2 / 3);
|
||||
_turnBandwidthMax = _turnBandwidth;
|
||||
_battleBandwidth = _turnBandwidthMax * 4;
|
||||
|
||||
_criticalChance = 10;
|
||||
}
|
||||
|
||||
public void Attack(Ball target)
|
||||
{
|
||||
Ball ball = GetNode<Ball>("Ball");
|
||||
if (ball._launched)
|
||||
{
|
||||
target.DefenseChange(-3);
|
||||
}
|
||||
}
|
||||
|
||||
public void HealthChange(int change)
|
||||
{
|
||||
_health += change;
|
||||
if (_health < 0)
|
||||
{
|
||||
_dead = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void HoldBall()
|
||||
{
|
||||
Ball ball = GetNode<Ball>("Ball");
|
||||
ball._holding = true;
|
||||
}
|
||||
|
||||
public void PlaceBall(Vector2 position)
|
||||
{
|
||||
Ball ball = GetNode<Ball>("Ball");
|
||||
ball.Start(position);
|
||||
}
|
||||
}
|
||||
25
Gameplay/SharkHud.cs
Normal file
25
Gameplay/SharkHud.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class SharkHud : CanvasLayer
|
||||
{
|
||||
public void LoadCog(Shark shark)
|
||||
{
|
||||
RichTextLabel name = (RichTextLabel)GetNode("CogName");
|
||||
Sprite2D sprite = (Sprite2D)GetNode("Icon");
|
||||
RichTextLabel health = (RichTextLabel)GetNode("HealthValue");
|
||||
RichTextLabel energy = (RichTextLabel)GetNode("EnergyValue");
|
||||
RichTextLabel bandwidth = (RichTextLabel)GetNode("BandwidthValue");
|
||||
RichTextLabel healthMax = (RichTextLabel)GetNode("HealthMax");
|
||||
RichTextLabel energyMax = (RichTextLabel)GetNode("EnergyMax");
|
||||
RichTextLabel bandwidthMax = (RichTextLabel)GetNode("BandwidthMax");
|
||||
|
||||
name.Text = shark._name;
|
||||
health.Text = shark._health.ToString();
|
||||
energy.Text = shark._energy.ToString();
|
||||
bandwidth.Text = shark._turnBandwidth.ToString();
|
||||
healthMax.Text = shark._healthMax.ToString();
|
||||
energyMax.Text = shark._energyMax.ToString();
|
||||
bandwidthMax.Text = shark._turnBandwidthMax.ToString();
|
||||
}
|
||||
}
|
||||
1
Gameplay/SharkHud.cs.uid
Normal file
1
Gameplay/SharkHud.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cq3svhk85p2ep
|
||||
@@ -1,52 +1,48 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://c8n4lue2bn25n"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://c8n4lue2bn25n"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b1bipn8tmpggr" path="res://Gameplay/Marble.cs" id="1_7ritg"]
|
||||
[ext_resource type="Script" uid="uid://b1bipn8tmpggr" path="res://Gameplay/Ball.cs" id="1_7ritg"]
|
||||
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"]
|
||||
[ext_resource type="Texture2D" uid="uid://dd3s6x86dgxem" path="res://art/checkerboard.png" id="3_o5glk"]
|
||||
[ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="3_yj7wd"]
|
||||
[ext_resource type="Texture2D" uid="uid://duy62uv828xcg" path="res://art/shadow.png" id="4_803qd"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4jron4g4jalp" path="res://art/shine.png" id="5_fkve3"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_803qd"]
|
||||
bounce = 1.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdlqm"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("2_6v01e")
|
||||
shader_parameter/scroll_x = 0.0
|
||||
shader_parameter/scroll_y = 0.0
|
||||
shader_parameter/globe_magnitude = 1.0
|
||||
shader_parameter/rotation = 0.0
|
||||
shader_parameter/globe_magnitude = 0.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
|
||||
radius = 60.0
|
||||
|
||||
[node name="Marble" type="RigidBody2D"]
|
||||
[node name="Ball" type="RigidBody2D"]
|
||||
input_pickable = true
|
||||
mass = 3.0
|
||||
physics_material_override = SubResource("PhysicsMaterial_803qd")
|
||||
gravity_scale = 0.0
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
linear_damp = 2.0
|
||||
script = ExtResource("1_7ritg")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Texture" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_bdlqm")
|
||||
position = Vector2(0, 1.3113e-06)
|
||||
scale = Vector2(1.2, 1.2)
|
||||
texture = ExtResource("3_o5glk")
|
||||
scale = Vector2(0.46875, 0.46875)
|
||||
texture = ExtResource("3_yj7wd")
|
||||
|
||||
[node name="Shadow" type="Sprite2D" parent="Texture"]
|
||||
position = Vector2(0, -1.1708e-06)
|
||||
scale = Vector2(0.390625, 0.390625)
|
||||
[node name="Shadow" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, -9.36601e-08)
|
||||
scale = Vector2(0.46875, 0.46875)
|
||||
texture = ExtResource("4_803qd")
|
||||
|
||||
[node name="Shine" type="Sprite2D" parent="Texture"]
|
||||
position = Vector2(0, -1.1708e-06)
|
||||
scale = Vector2(0.3976, 0.3976)
|
||||
[node name="Shine" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2(0, -9.36601e-08)
|
||||
scale = Vector2(0.47712, 0.47712)
|
||||
texture = ExtResource("5_fkve3")
|
||||
|
||||
[node name="Bounds" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -7.10543e-15)
|
||||
shape = SubResource("CircleShape2D_803qd")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
|
||||
@@ -1,15 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://s0dbttuctm8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b8ppwhc4hl0uk" path="res://Gameplay/Cog.cs" id="1_tsf7f"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8n4lue2bn25n" path="res://Gameplay/marble.tscn" id="2_unqi5"]
|
||||
|
||||
[node name="Cog" type="Node2D"]
|
||||
script = ExtResource("1_tsf7f")
|
||||
|
||||
[node name="Marble" parent="." instance=ExtResource("2_unqi5")]
|
||||
|
||||
[node name="Picture" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
|
||||
[connection signal="BumpMarble" from="Marble" to="." method="Attack"]
|
||||
[connection signal="DefenseDown" from="Marble" to="." method="HealthChange"]
|
||||
@@ -1,141 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cw2ypbamocty5"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="1_coxn2"]
|
||||
|
||||
[node name="CogHud" type="CanvasLayer"]
|
||||
|
||||
[node name="Background" type="Sprite2D" parent="."]
|
||||
position = Vector2(98, -128)
|
||||
scale = Vector2(0.765625, 1)
|
||||
texture = ExtResource("1_coxn2")
|
||||
|
||||
[node name="CogName" type="RichTextLabel" parent="Background"]
|
||||
offset_left = -111.02
|
||||
offset_top = -112.0
|
||||
offset_right = 99.9796
|
||||
offset_bottom = -89.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Cog Name"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background"]
|
||||
position = Vector2(-7.62939e-06, -31)
|
||||
scale = Vector2(0.428571, 0.328125)
|
||||
texture = ExtResource("1_coxn2")
|
||||
|
||||
[node name="HealthLabel" type="RichTextLabel" parent="Background"]
|
||||
offset_left = -111.02
|
||||
offset_top = 23.0
|
||||
offset_right = -59.0204
|
||||
offset_bottom = 46.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Health"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyLabel" type="RichTextLabel" parent="Background"]
|
||||
offset_left = -111.02
|
||||
offset_top = 53.0
|
||||
offset_right = -58.0204
|
||||
offset_bottom = 76.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Energy"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthLabel" type="RichTextLabel" parent="Background"]
|
||||
offset_left = -111.02
|
||||
offset_top = 83.0
|
||||
offset_right = -27.0204
|
||||
offset_bottom = 106.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Bandwidth"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthValue" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 1.30611
|
||||
offset_top = 23.0
|
||||
offset_right = 51.3061
|
||||
offset_bottom = 46.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyValue" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 1.30611
|
||||
offset_top = 53.0
|
||||
offset_right = 51.3061
|
||||
offset_bottom = 76.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthValue" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 1.30611
|
||||
offset_top = 83.0
|
||||
offset_right = 51.3061
|
||||
offset_bottom = 106.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthMax" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 60.0816
|
||||
offset_top = 23.0
|
||||
offset_right = 110.082
|
||||
offset_bottom = 46.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyMax" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 60.0816
|
||||
offset_top = 53.0
|
||||
offset_right = 110.082
|
||||
offset_bottom = 76.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthMax" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 60.0816
|
||||
offset_top = 83.0
|
||||
offset_right = 110.082
|
||||
offset_bottom = 106.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthDivider" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 39.1837
|
||||
offset_top = 23.0
|
||||
offset_right = 89.1837
|
||||
offset_bottom = 46.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyDivider" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 39.1837
|
||||
offset_top = 53.0
|
||||
offset_right = 89.1837
|
||||
offset_bottom = 76.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthDivider" type="RichTextLabel" parent="Background"]
|
||||
offset_left = 39.1837
|
||||
offset_top = 83.0
|
||||
offset_right = 89.1837
|
||||
offset_bottom = 106.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
@@ -1,14 +1,6 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://yqtgkxjjexag"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://yqtgkxjjexag"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://v6ovq4snxruc" path="res://Gameplay/Main.cs" id="1_0xm2m"]
|
||||
[ext_resource type="PackedScene" uid="uid://s0dbttuctm8" path="res://Gameplay/cog.tscn" id="2_7rujl"]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
script = ExtResource("1_0xm2m")
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("2_7rujl")]
|
||||
|
||||
[node name="Enemy" parent="." instance=ExtResource("2_7rujl")]
|
||||
|
||||
[node name="EnemyStart" type="Marker2D" parent="."]
|
||||
position = Vector2(837, 295)
|
||||
|
||||
6
Gameplay/player.tscn
Normal file
6
Gameplay/player.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://xb4x8a7ukx42"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bx02wonvmk3td" path="res://Gameplay/Player.cs" id="1_4flbx"]
|
||||
|
||||
[node name="Player" type="Node"]
|
||||
script = ExtResource("1_4flbx")
|
||||
9
Gameplay/shark.tscn
Normal file
9
Gameplay/shark.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://s0dbttuctm8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b8ppwhc4hl0uk" path="res://Gameplay/Shark.cs" id="1_tsf7f"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8n4lue2bn25n" path="res://Gameplay/ball.tscn" id="2_unqi5"]
|
||||
|
||||
[node name="Shark" type="Node2D"]
|
||||
script = ExtResource("1_tsf7f")
|
||||
|
||||
[node name="Ball" parent="." instance=ExtResource("2_unqi5")]
|
||||
145
Gameplay/sharkhud.tscn
Normal file
145
Gameplay/sharkhud.tscn
Normal file
@@ -0,0 +1,145 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cw2ypbamocty5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cq3svhk85p2ep" path="res://Gameplay/SharkHud.cs" id="1_6jj1n"]
|
||||
[ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="2_t8tri"]
|
||||
|
||||
[node name="SharkHud" type="CanvasLayer"]
|
||||
script = ExtResource("1_6jj1n")
|
||||
|
||||
[node name="Background" type="Sprite2D" parent="."]
|
||||
position = Vector2(98, -128)
|
||||
scale = Vector2(0.765625, 1)
|
||||
texture = ExtResource("2_t8tri")
|
||||
|
||||
[node name="SharkView" type="Node2D" parent="."]
|
||||
|
||||
[node name="SharkName" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.0
|
||||
offset_top = -240.0
|
||||
offset_right = 174.0
|
||||
offset_bottom = -217.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Cog Name"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Icon" type="Sprite2D" parent="SharkView"]
|
||||
position = Vector2(98, -159)
|
||||
scale = Vector2(0.328125, 0.328125)
|
||||
texture = ExtResource("2_t8tri")
|
||||
|
||||
[node name="HealthLabel" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.01563
|
||||
offset_top = -105.0
|
||||
offset_right = 107.016
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Health"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyLabel" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.01563
|
||||
offset_top = -75.0
|
||||
offset_right = 107.016
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Energy"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthLabel" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 7.01563
|
||||
offset_top = -45.0
|
||||
offset_right = 107.016
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Bandwidth"
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthValue" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 94.0
|
||||
offset_top = -105.0
|
||||
offset_right = 144.0
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyValue" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 94.0
|
||||
offset_top = -75.0
|
||||
offset_right = 144.0
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthValue" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 94.0
|
||||
offset_top = -45.0
|
||||
offset_right = 144.0
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Value"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthMax" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 137.0
|
||||
offset_top = -105.0
|
||||
offset_right = 187.0
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyMax" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 137.0
|
||||
offset_top = -75.0
|
||||
offset_right = 187.0
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthMax" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 137.0
|
||||
offset_top = -45.0
|
||||
offset_right = 187.0
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Max"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HealthDivider" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 123.0
|
||||
offset_top = -105.0
|
||||
offset_right = 173.0
|
||||
offset_bottom = -82.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="EnergyDivider" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 123.0
|
||||
offset_top = -75.0
|
||||
offset_right = 173.0
|
||||
offset_bottom = -52.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BandwidthDivider" type="RichTextLabel" parent="SharkView"]
|
||||
offset_left = 123.0
|
||||
offset_top = -45.0
|
||||
offset_right = 173.0
|
||||
offset_bottom = -22.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
Binary file not shown.
BIN
art/CogIcon.png
Normal file
BIN
art/CogIcon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
34
art/CogIcon.png.import
Normal file
34
art/CogIcon.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://clqme77dmqd23"
|
||||
path="res://.godot/imported/CogIcon.png-74cfd6548c51e7dcd49b0734bba428ea.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/CogIcon.png"
|
||||
dest_files=["res://.godot/imported/CogIcon.png-74cfd6548c51e7dcd49b0734bba428ea.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
art/billiarball.png
Normal file
BIN
art/billiarball.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.7 KiB |
34
art/billiarball.png.import
Normal file
34
art/billiarball.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cjqa565njih7d"
|
||||
path="res://.godot/imported/billiarball.png-01a72da7dad54c01690de129789ed199.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/billiarball.png"
|
||||
dest_files=["res://.godot/imported/billiarball.png-01a72da7dad54c01690de129789ed199.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -2,34 +2,49 @@ shader_type canvas_item;
|
||||
|
||||
uniform float scroll_x = 0.0;
|
||||
uniform float scroll_y = 0.0;
|
||||
uniform float rotation : hint_range(-360.0, 360.0) = 0.0;
|
||||
|
||||
uniform float globe_magnitude : hint_range(0.0, 1.0) = 1.0;
|
||||
|
||||
vec2 rotate(vec2 uv, vec2 pivot, float angle)
|
||||
{
|
||||
mat2 r = mat2(vec2(sin(angle), -cos(angle)),
|
||||
vec2(cos(angle), sin(angle)));
|
||||
|
||||
uv -= pivot;
|
||||
uv = uv * r;
|
||||
uv += pivot;
|
||||
return uv;
|
||||
}
|
||||
|
||||
void fragment()
|
||||
{
|
||||
// Original UVs from 0 to 1
|
||||
vec2 uv = UV;
|
||||
float rotationRads = (rotation + 90.0) * PI / 180.0;
|
||||
//uv.x = mod(uv.x + x_scroll, 1.0);
|
||||
//uv.y = mod(uv.y + y_scroll, 1.0);
|
||||
|
||||
|
||||
// Remaps UV to -1, 1, i.e. centers on the sprite
|
||||
vec2 centered_uv = uv * 2.0 - 1.0;
|
||||
|
||||
centered_uv = rotate(centered_uv, vec2(0), rotationRads);
|
||||
|
||||
// Radius r of length of the centered UV
|
||||
float r = length(centered_uv);
|
||||
if (r > 1.0)
|
||||
{
|
||||
discard; // clips anything past the radius of the circle
|
||||
}
|
||||
|
||||
|
||||
float z = sqrt(1.0 - r * r);
|
||||
|
||||
|
||||
vec2 sphere_uv = centered_uv / (1.0 + z);
|
||||
sphere_uv.x = mod(sphere_uv.x + scroll_x, 1.0);
|
||||
sphere_uv.y = mod(sphere_uv.y + scroll_y, 1.0);
|
||||
sphere_uv = sphere_uv * 0.5 + 0.5;
|
||||
|
||||
|
||||
|
||||
vec2 final_uv = mix(uv, sphere_uv, globe_magnitude);
|
||||
|
||||
|
||||
COLOR = texture(TEXTURE, final_uv);
|
||||
}
|
||||
Reference in New Issue
Block a user