7-11-25 7:00pm
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15
shaders/green.gdshader
Normal file
15
shaders/green.gdshader
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@@ -0,0 +1,15 @@
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shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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COLOR = vec4(0, 1, 0, 1);
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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