Wednesday, 20 August 2025 02:02:40
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26
Gameplay/Actions/Caffeinate.cs
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26
Gameplay/Actions/Caffeinate.cs
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using Godot;
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using System;
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public partial class Caffeinate : Action
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{
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public Caffeinate(Node2D OWNER) : base(OWNER)
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{
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_triggers.Add(Trigger.On.Collision);
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}
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public override void Fire()
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{
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if (_target != null)
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{
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if (_target is Worker)
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{
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Worker target = (Worker)_target;
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target._rotationalForce += 10;
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Vector2 targetDistanceNormal = (target.Position - _owner.Position).Normalized();
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target.ApplyCentralForce(targetDistanceNormal * 10);
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target.ChangeHealth(-1, _owner);
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}
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_target = null;
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}
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}
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}
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