Wednesday, 20 August 2025 02:02:40

This commit is contained in:
2025-08-20 02:02:42 -04:00
parent dfbad40739
commit 2eb95b18fd
32 changed files with 242 additions and 167 deletions

29
Gameplay/Condition.cs Normal file
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using Godot;
using System;
using System.Collections.Generic;
public partial class Condition : Node
{
public bool _canExpire;
public int _countdown;
public Node _target;
public List<Trigger.On> _triggers = new();
public List<Trigger.On> _expirations = new();
public Node2D _owner;
public Condition(Node2D OWNER)
{
_owner = OWNER;
}
public virtual void Fire()
{
}
public virtual void Target(Node TARGET)
{
_target = TARGET;
}
}