Wednesday, 20 August 2025 02:02:40
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22
Gameplay/Trigger.cs
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22
Gameplay/Trigger.cs
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using Godot;
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using System;
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public partial class Trigger : Node
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{
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public Timer _timer;
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public int _distance;
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public enum On
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{
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Movement,
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Collision,
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WallCollision,
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Death,
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Launch,
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Stop,
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BattleStart,
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BattleEnd,
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Critical,
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Defend,
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Time
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}
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}
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