7-17-25 @ 3:55am
This commit is contained in:
@@ -3,9 +3,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Actor : Node
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public partial class Actor : Sprite2D
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{
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public bool _available, _hovered, _selected;
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public bool _available = false, _hovered = false, _selected = false;
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public int _health, _healthMax;
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public CollisionShape2D _startArea;
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public List<Cue> _cues = new();
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public Cue _selectedCue = null;
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@@ -17,34 +18,40 @@ public partial class Actor : Node
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public Sprite2D _tempBallSprite = new();
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public static Actor Create(string SCENENAME)
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public static Actor _Create()
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/" + SCENENAME + ".tscn");
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/actor.tscn");
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Actor newActor = scene.Instantiate<Actor>();
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return newActor;
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}
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newActor.Texture = GD.Load<Texture2D>("res://art/ness.png");
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public override void _Ready()
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{
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Ball newBall = Ball.Create("ball", 0);
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_balls.Add(newBall);
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newBall = Ball.Create("ball", 1);
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_balls.Add(newBall);
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Ball newBall = Ball._Create(0);
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newActor._balls.Add(newBall);
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newBall = Ball._Create(0);
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newActor._balls.Add(newBall);
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Cue newCue = Cue.Create("cue");
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AddChild(newCue);
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_cues.Add(newCue);
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for (int i = 0; i < _cues.Count; i++)
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Cue newCue = Cue._Create();
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newActor.AddChild(newCue);
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newActor._cues.Add(newCue);
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for (int i = 0; i < newActor._cues.Count; i++)
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{
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_cues[i].Shoot += OnCueShoot;
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newActor._cues[i].Shoot += newActor.OnCueShoot;
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}
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_ballBag = new(_balls);
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newActor._ballBag = new(newActor._balls);
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newActor._health = 10;
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newActor._healthMax = newActor._health;
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ActorPanel newActorPanel = ActorPanel._Create(newActor);
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newActor.AddChild(newActorPanel);
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return newActor;
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}
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public override void _Process(double DELTA_)
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{
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if (_ballBag.Count > 0)
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if (_ballBag.Count > 0 && _selected)
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{
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if (_heldBall == null)
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{
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@@ -71,7 +78,7 @@ public partial class Actor : Node
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{
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_startArea = Globals.Instance._currentBattle.GetNode<Table>("Table").GetNode<Area2D>("PlayerStartArea").GetNode<CollisionShape2D>("CollisionShape2D");
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}
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_tempBallSprite.Position = new Vector2(Math.Min(Math.Max(mousePosition.X, _startArea.GlobalPosition.X - ((RectangleShape2D)(_startArea.Shape)).Size.X / 2), _startArea.GlobalPosition.X + ((RectangleShape2D)(_startArea.Shape)).Size.X / 2), Math.Min(Math.Max(mousePosition.Y, _startArea.GlobalPosition.Y - ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2), _startArea.GlobalPosition.Y + ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2));
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if (Input.IsActionJustReleased("left_click"))
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{
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@@ -133,7 +140,7 @@ public partial class Actor : Node
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//public void ResetCueBall()
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//{
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//_cueBall = Ball.Create("ball", 0, _startPosition);
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//_cueBall = Ball._Create("ball", 0, _startPosition);
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//_cueBall.SetName("CueBall");
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//AddChild(_cueBall);
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//Texture2D image = GD.Load<Texture2D>("res://art/cue_ball.png");
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36
Gameplay/ActorPanel.cs
Normal file
36
Gameplay/ActorPanel.cs
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@@ -0,0 +1,36 @@
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using Godot;
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using System;
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public partial class ActorPanel : Panel
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{
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public static ActorPanel _Create(Actor ACTOR)
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/actor_panel.tscn");
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ActorPanel newActorPanel = scene.Instantiate<ActorPanel>();
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newActorPanel.SetSprite(ACTOR.Texture);
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newActorPanel.SetMax(ACTOR._healthMax);
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newActorPanel.SetValue(ACTOR._health);
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newActorPanel.SetPosition(new Vector2(1500, 0));
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return newActorPanel;
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}
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public void SetPosition(Vector2 POSITION)
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{
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Position = POSITION;
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}
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public void SetSprite(Texture2D TEXTURE)
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{
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GetNode<Sprite2D>("Image").Texture = TEXTURE;
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}
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public void SetValue(int VALUE)
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{
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GetNode<Node2D>("Health").GetNode<RichTextLabel>("Value").Text = VALUE.ToString();
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GetNode<Node2D>("Health").GetNode<ProgressBar>("Bar").Value = VALUE;
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}
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public void SetMax(int MAX)
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{
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GetNode<Node2D>("Health").GetNode<RichTextLabel>("Max").Text = MAX.ToString();
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GetNode<Node2D>("Health").GetNode<ProgressBar>("Bar").MaxValue = MAX;
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}
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}
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1
Gameplay/ActorPanel.cs.uid
Normal file
1
Gameplay/ActorPanel.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://c4ekvurl6q7jn
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@@ -4,12 +4,13 @@ using System.Data;
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public partial class Ball : RigidBody2D
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{
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public bool _placed, _potted, _available, _hovered, _selected, _aimed, _moving;
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public bool _placed = false, _potted = false, _available = false, _hovered = false, _selected = false, _aimed = false, _moving = false;
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public int _defense, _defenseMax;
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public float _moveThreshold = 5.0f;
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public static Ball Create(string SCENENAME, int NUMBER)
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public static Ball _Create(int NUMBER)
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/"+SCENENAME+".tscn");
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
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Ball newBall = scene.Instantiate<Ball>();
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string fileName;
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if (NUMBER == 0)
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@@ -25,15 +26,6 @@ public partial class Ball : RigidBody2D
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return newBall;
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}
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public override void _Ready()
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{
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_available = true;
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_hovered = false;
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_selected = false;
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_aimed = false;
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_moving = false;
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}
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public override void _Process(double DELTA_)
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{
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if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
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@@ -9,24 +9,41 @@ public partial class Battle : Node
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Player _player;
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public Player _computer;
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public Player _turn;
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls;
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public override void _Ready()
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public List<Ball> _balls = new();
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public Table _table;
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public static Battle _Create()
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{
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_player = GetNode<Player>("Player");
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Start();
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List<Area2D> pockets = GetNode<Table>("Table").GetChildren()
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/battle.tscn");
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Battle newBattle = scene.Instantiate<Battle>();
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Player newPlayer = Player._Create();
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newBattle._player = newPlayer;
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newBattle.AddChild(newPlayer);
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Table newTable = Table._Create();
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newTable.Position = Globals.Instance._screenCenter;
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newBattle._table = newTable;
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List<Area2D> pockets = newBattle._table.GetChildren()
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.Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
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.Select(n => (Area2D)n)
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.ToList<Area2D>();
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for (int i = 0; i < pockets.Count; i++)
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{
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pockets[i].BodyEntered += PottedBall;
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pockets[i].BodyEntered += newBattle.PottedBall;
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}
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newBattle.AddChild(newTable);
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return newBattle;
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}
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public override void _Ready()
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{
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_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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Start();
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}
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public override void _Process(double DELTA_)
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@@ -37,21 +54,22 @@ public partial class Battle : Node
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public void GenerateBalls()
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{
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int count = 1;
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int rows = 5;
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int columns = 0;
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int diameter = 36;
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Table table = GetNode<Table>("Table");
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j < rows; j++)
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for (int j = 0; j <= columns; j++)
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{
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Vector2 position = new Vector2(250 + (i*(diameter)), 267 + (j*(diameter)) + (i*(diameter / 2)));
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Ball ball = Ball.Create("ball", count);
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Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
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Ball ball = Ball._Create(count);
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ball.Place(position);
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AddChild(ball);
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count += 1;
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}
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rows -= 1;
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columns += 1;
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}
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}
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@@ -83,10 +101,10 @@ public partial class Battle : Node
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{
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return;
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}
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if (BODY == _player._actor._selectedBall)
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if (BODY == _player._selectedActor._selectedBall)
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{
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_player._actor._selectedBall._potted = true;
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_player._actor._selectedBall._placed = false;
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_player._selectedActor._selectedBall._potted = true;
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_player._selectedActor._selectedBall._placed = false;
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}
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else
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{
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@@ -11,9 +11,9 @@ public partial class Cue : Sprite2D
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Vector2 _direction;
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public ProgressBar _progressBar;
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public static Cue Create(string SCENENAME)
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public static Cue _Create()
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/"+SCENENAME+".tscn");
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/cue.tscn");
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Cue newCue = scene.Instantiate<Cue>();
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Texture2D image = GD.Load<Texture2D>("res://art/cue.png");
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newCue.Texture = image;
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@@ -6,7 +6,10 @@ public partial class Globals : Node
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public static Globals Instance;
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public bool _anyMovement;
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public Vector2 _screenSize;
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public Vector2 _screenCenter;
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public Battle _currentBattle;
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public override void _Ready()
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{
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@@ -5,7 +5,11 @@ public partial class Main : Node
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{
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public override void _Ready()
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{
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Globals.Instance._screenSize = GetViewport().GetVisibleRect().Size;
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Globals.Instance._screenCenter = new Vector2(Globals.Instance._screenSize.X / 2, Globals.Instance._screenSize.Y / 2);
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Battle newBattle = Battle._Create();
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Globals.Instance._currentBattle = newBattle;
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AddChild(newBattle);
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}
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public override void _Process(double DELTA_)
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@@ -1,23 +1,28 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Player : Node
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{
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public bool _available, _selected;
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public Actor _actor;
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public Battle _currentBattle;
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public override void _Ready()
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{
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_actor = Actor.Create("actor");
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AddChild(_actor);
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}
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public override void _Process(double DELTA_)
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{
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}
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public Actor _selectedActor;
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public List<Actor> _actors = new();
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public static Player _Create()
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/player.tscn");
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Player newPlayer = scene.Instantiate<Player>();
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Actor newActor = Actor._Create();
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newPlayer._actors.Add(newActor);
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newPlayer.AddChild(newActor);
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return newPlayer;
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}
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public override void _Process(double DELTA_)
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{
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}
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}
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@@ -3,10 +3,7 @@ using System;
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public partial class PowerBar : ProgressBar
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{
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public override void _Ready()
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{
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}
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public override void _Process(double DELTA_)
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{
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@@ -4,5 +4,11 @@ using System;
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public partial class Table : Sprite2D
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{
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public static Table _Create()
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/table.tscn");
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Table newTable = scene.Instantiate<Table>();
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return newTable;
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}
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}
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@@ -2,7 +2,5 @@
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[ext_resource type="Script" uid="uid://b4mr2vn8mw6r4" path="res://Gameplay/Actor.cs" id="1_hr3hk"]
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[node name="Actor" type="Node"]
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[node name="Actor" type="Sprite2D"]
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script = ExtResource("1_hr3hk")
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[node name="StartPosition" type="Marker2D" parent="."]
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|
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89
Gameplay/actor_panel.tscn
Normal file
89
Gameplay/actor_panel.tscn
Normal file
@@ -0,0 +1,89 @@
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||||
[gd_scene load_steps=5 format=3 uid="uid://8kv00jc35dma"]
|
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|
||||
[ext_resource type="Script" uid="uid://c4ekvurl6q7jn" path="res://Gameplay/ActorPanel.cs" id="1_dg1wx"]
|
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|
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e1ofl"]
|
||||
bg_color = Color(1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mmnuv"]
|
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bg_color = Color(0.259294, 0.259294, 0.259294, 1)
|
||||
|
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dg1wx"]
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bg_color = Color(0.6, 1, 0.6, 1)
|
||||
|
||||
[node name="ActorPanel" type="Panel"]
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anchors_preset = -1
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||||
offset_left = -100.0
|
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offset_top = -150.0
|
||||
offset_right = 100.0
|
||||
offset_bottom = 150.0
|
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grow_horizontal = 2
|
||||
grow_vertical = 2
|
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theme_override_styles/panel = SubResource("StyleBoxFlat_e1ofl")
|
||||
script = ExtResource("1_dg1wx")
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="."]
|
||||
layout_mode = 0
|
||||
offset_right = 207.0
|
||||
offset_bottom = 40.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Actor Name"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Image" type="Sprite2D" parent="."]
|
||||
position = Vector2(100, 75)
|
||||
|
||||
[node name="Health" type="Node2D" parent="."]
|
||||
position = Vector2(100, 150)
|
||||
|
||||
[node name="Name" type="RichTextLabel" parent="Health"]
|
||||
offset_left = -80.0
|
||||
offset_top = -26.0
|
||||
offset_bottom = -1.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "Health"
|
||||
vertical_alignment = 1
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Max" type="RichTextLabel" parent="Health"]
|
||||
offset_top = -26.0
|
||||
offset_right = 80.0
|
||||
offset_bottom = -1.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "000"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Separator" type="RichTextLabel" parent="Health"]
|
||||
offset_top = -26.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = -1.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "/
|
||||
"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
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||||
metadata/_edit_use_anchors_ = true
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||||
|
||||
[node name="Value" type="RichTextLabel" parent="Health"]
|
||||
offset_top = -26.0
|
||||
offset_right = 40.0
|
||||
offset_bottom = -1.0
|
||||
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||
text = "000"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Bar" type="ProgressBar" parent="Health"]
|
||||
offset_left = -80.0
|
||||
offset_top = -3.0
|
||||
offset_right = 81.0
|
||||
offset_bottom = 4.0
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_mmnuv")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_dg1wx")
|
||||
step = 1.0
|
||||
show_percentage = false
|
||||
metadata/_edit_use_anchors_ = true
|
||||
@@ -1,27 +1,6 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://5ymxo45j4ryt"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://5ymxo45j4ryt"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0c1u4l8lu07h" path="res://Gameplay/Battle.cs" id="1_i431l"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_tivnh"]
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bg_color = Color(0.111197, 0.111197, 0.111197, 1)
|
||||
border_width_left = 2
|
||||
border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
|
||||
[node name="Battle" type="Node" groups=["battles"]]
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script = ExtResource("1_i431l")
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[node name="Table" parent="." instance=ExtResource("2_6t8i5")]
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position = Vector2(357, 539)
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[node name="Player" parent="." instance=ExtResource("2_ogveh")]
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[node name="PottedPanel" type="Panel" parent="."]
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offset_left = 694.0
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offset_top = 123.0
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offset_right = 815.0
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offset_bottom = 1003.0
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theme_override_styles/panel = SubResource("StyleBoxFlat_tivnh")
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||||
@@ -1,9 +1,6 @@
|
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[gd_scene load_steps=3 format=3 uid="uid://yqtgkxjjexag"]
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[gd_scene load_steps=2 format=3 uid="uid://yqtgkxjjexag"]
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[ext_resource type="Script" uid="uid://v6ovq4snxruc" path="res://Gameplay/Main.cs" id="1_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://5ymxo45j4ryt" path="res://Gameplay/battle.tscn" id="3_vkc8e"]
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|
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[node name="Main" type="Node"]
|
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script = ExtResource("1_0xm2m")
|
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|
||||
[node name="Battle" parent="." instance=ExtResource("3_vkc8e")]
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Normal file
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After Width: | Height: | Size: 2.1 KiB |
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Normal file
34
art/jeff.png.import
Normal file
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mipmaps/limit=-1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Normal file
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Normal file
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Normal file
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art/ness.png.import
Normal file
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[deps]
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dest_files=["res://.godot/imported/ness.png-a622ea535e2011d0b2b7179ab9a56990.ctex"]
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[params]
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mipmaps/limit=-1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
art/paula.png
Normal file
BIN
art/paula.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 663 B |
34
art/paula.png.import
Normal file
34
art/paula.png.import
Normal file
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[params]
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
art/poo.png
Normal file
BIN
art/poo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 582 B |
34
art/poo.png.import
Normal file
34
art/poo.png.import
Normal file
@@ -0,0 +1,34 @@
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[remap]
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[deps]
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dest_files=["res://.godot/imported/poo.png-53bba34069cd30827409c19e31039eb5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Reference in New Issue
Block a user