7-28-25 @ 11:39pm
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@@ -1,11 +1,12 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Globals : Node
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{
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public static Globals Instance;
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public bool _anyMovement;
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public bool _anyMovement = false;
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public Vector2 _screenSize;
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public Vector2 _screenCenter;
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public Battle _currentBattle;
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