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@@ -7,7 +7,7 @@ using System.Linq;
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public partial class Manager : Node
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{
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public bool _dead, _ready;
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public int _ballsMoving = 0, _health = 10, _healthMax, _placeLimit = 8;
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public int _ballsMoving = 0, _health = 10, _healthMax;
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public string _imagePath;
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public Node _hoveredNode = null;
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public Node _selectedNode = null;
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@@ -16,12 +16,15 @@ public partial class Manager : Node
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public ManagerPanel _managerPanel = null;
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public BallReturn _ballReturn = null;
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public Rack _rack = null;
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public Table _table;
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public Area2D _kitchen;
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public Ball _cueBall;
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public BallSprite _cueBallSprite;
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public List<Ball> _balls = new();
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public List<BallSprite> _ballSprites = new();
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public List<Worker> _workers = new();
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public List<Vector2I> _initialRackPositions =
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[
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new Vector2I(0, 1),
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new Vector2I(1, 1),
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new Vector2I(3, 1),
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new Vector2I(4, 1),
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@@ -40,8 +43,11 @@ public partial class Manager : Node
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];
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// denoted by c1r1 notation where (3,1) translates to row 1 column 3
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// column 0 represents the ball return where the row represents its order in the return,
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// (0,0) denotes a ball that is not on the screen
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// cue ball reserves the position (0,0)
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// (0, 1+) denotes a ballin the ball return
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// (0,-1+) denotes a ball that is not on the screen, the closer to 0 numbers get placed in the return first if the cool down is equal
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// numbers should increase from top to bottom and left to right from the player's perspective
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//
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// PACKED SCENES
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public PackedScene _ballScene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
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@@ -62,41 +68,11 @@ public partial class Manager : Node
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_ballReturn = _managerPanel.GetNode<BallReturn>("BallReturn");
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_rack = _managerPanel.GetNode<Rack>("Rack");
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Ball newBall;
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newBall = _ballScene.Instantiate<Ball>();
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newBall.SetSprite("res://art/cue_ball.png");
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newBall._rackPosition = _initialRackPositions[0];
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newBall._owner = this;
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newBall.OnHover += SetHovered;
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newBall.OnMovement += MovingChange;
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_balls.Add(newBall);
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BallSprite newBallSprite;
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newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
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newBallSprite.SetSprite(newBall._imagePath);
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newBallSprite._rackPosition = _initialRackPositions[0];
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newBallSprite._owner = this;
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newBallSprite.OnHover += SetHovered;
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_ballSprites.Add(newBallSprite);
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AddBall("res://art/cue_ball.png", new Vector2I(0, 0), true);
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for (int i = 1; i <= 15; i++)
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{
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newBall = _ballScene.Instantiate<Ball>();
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newBall.SetSprite("res://art/ball_" + i + ".png");
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newBall._rackPosition = _initialRackPositions[i];
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newBall._owner = this;
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newBall.OnHover += SetHovered;
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newBall.OnMovement += MovingChange;
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_balls.Add(newBall);
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newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
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newBallSprite.SetSprite(newBall._imagePath);
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newBallSprite._rackPosition = _initialRackPositions[i];
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_rack.SetSprite((int)newBallSprite._rackPosition.Y, (int)newBallSprite._rackPosition.X, newBallSprite._imagePath);
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newBallSprite._owner = this;
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newBallSprite.OnHover += SetHovered;
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_ballSprites.Add(newBallSprite);
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AddBall("res://art/ball_" + i + ".png", _initialRackPositions[i - 1], false);
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}
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_managerPanel.SetManager(this);
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@@ -106,69 +82,134 @@ public partial class Manager : Node
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{
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if (_ballsMoving == 0)
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{
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if (_ready)
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if (_cueBall._placed)
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{
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if (_hoveredNode is Ball || _selectedNode is Ball)
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if (_selectedNode is Ball)
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{
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if ((Ball)_selectedNode == null || ((Ball)_selectedNode != _hoveredNode && _hoveredNode is Ball))
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{
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if (Input.IsActionJustReleased("left_click"))
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{
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_selectedNode = (Ball)_hoveredNode;
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((Ball)_selectedNode)._selected = true;
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_cue.Don(((Ball)_selectedNode).Position);
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}
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}
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else if (Input.IsActionJustReleased("right_click"))
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if (Input.IsActionJustReleased("right_click"))
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{
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((Ball)_selectedNode)._selected = false;
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_selectedNode = null;
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_cue.Doff();
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}
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else if (_hoveredNode == null)
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if (Input.IsActionJustReleased("left_click") && _cue._power == 0)
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{
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if (Input.IsActionJustReleased("left_click") && (Ball)_selectedNode != null && _cue._power == 0)
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((Ball)_selectedNode)._selected = false;
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_cue.Doff();
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if (_hoveredNode != null)
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{
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_selectedNode = (Ball)_hoveredNode;
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((Ball)_selectedNode)._selected = true;
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if (_selectedNode == _cueBall)
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{
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_cue.Don(_cueBall.Position);
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}
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}
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else
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{
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((Ball)_selectedNode)._selected = false;
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_selectedNode = null;
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_cue.Doff();
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}
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}
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}
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else if (_hoveredNode is Ball)
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{
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if ((Ball)_selectedNode != _hoveredNode && _cue._power == 0)
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{
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if (Input.IsActionJustReleased("left_click"))
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{
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_selectedNode = (Ball)_hoveredNode;
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((Ball)_selectedNode)._selected = true;
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if (_selectedNode == _cueBall)
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{
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_cue.Don(((Ball)_selectedNode).Position);
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}
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else
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{
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_cue.Doff();
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}
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}
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}
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}
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else if (_selectedNode is BallSprite)
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{
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}
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else if (_hoveredNode is BallSprite)
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{
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}
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}
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else
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{
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if (_hoveredNode is BallSprite || _selectedNode is BallSprite)
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if (_selectedNode == _cueBallSprite)
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{
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if (_selectedNode != null)
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Vector2 mousePosition = GetViewport().GetMousePosition();
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_cueBallSprite.Position = mousePosition;
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if (Input.IsActionJustReleased("left_click"))
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{
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Vector2 mousePosition = GetViewport().GetMousePosition();
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((BallSprite)_selectedNode).Position = mousePosition;
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if (Input.IsActionJustReleased("left_click"))
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if (_table._kitchenHovered)
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{
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Ball ball = _balls.Single(b => b._rackPosition == ((BallSprite)_hoveredNode)._rackPosition);
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PlaceBall(ball, mousePosition);
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PlaceBall(_cueBallSprite, mousePosition);
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_hoveredNode = null;
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_selectedNode = null;
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if (_balls.Where(b => b._placed).ToList().Count >= _placeLimit)
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{
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_ready = true;
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}
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}
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}
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else
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}
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else if (_hoveredNode == _cueBallSprite)
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{
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if (Input.IsActionJustReleased("left_click"))
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{
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if (Input.IsActionJustReleased("left_click"))
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{
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_selectedNode = (BallSprite)_hoveredNode;
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}
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_selectedNode = _cueBallSprite;
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}
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}
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}
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}
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}
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public virtual void ChangeHealth(int CHANGE)
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public virtual void AddBall(string IMAGEPATH, Vector2I RACKPOSITION, bool ISCUE)
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{
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Ball newBall;
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BallSprite newBallSprite;
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Guid ballGuid = Guid.NewGuid();
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string ballId = ballGuid.ToString();
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newBall = _ballScene.Instantiate<Ball>();
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newBall.SetSprite(IMAGEPATH);
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newBall._rackPosition = RACKPOSITION;
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newBall._isCue = ISCUE;
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newBall._owner = this;
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newBall._id = ballId;
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newBall.OnHover += SetHovered;
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newBall.OnMovement += MovingChange;
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if (newBall._isCue)
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{
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_cueBall = newBall;
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}
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else
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{
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_balls.Add(newBall);
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}
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newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
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newBallSprite.SetSprite(newBall._imagePath);
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newBallSprite._rackPosition = newBall._rackPosition;
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newBallSprite._owner = this;
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newBallSprite._id = newBall._id;
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newBallSprite.OnHover += SetHovered;
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if (newBall._isCue)
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{
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_cueBallSprite = newBallSprite;
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}
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else
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{
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_ballSprites.Add(newBallSprite);
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_rack.SetSprite((int)newBallSprite._rackPosition.Y, (int)newBallSprite._rackPosition.X, newBallSprite._imagePath, newBall._id);
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}
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}
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public void ChangeHealth(int CHANGE)
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{
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_health += CHANGE;
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_health = Math.Min(_health, _healthMax);
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@@ -178,54 +219,60 @@ public partial class Manager : Node
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_dead = true;
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_health = 0;
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}
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GetNode<ManagerPanel>("Panel").SetValue(_health);
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GetNode<ManagerPanel>("Panel").SetValue(_health);
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}
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public BallSprite GetSpriteFromBall(Ball BALL)
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{
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BallSprite ballSprite = _cueBallSprite._id == BALL._id ? _cueBallSprite : _ballSprites.Single(b => b._id == BALL._id);
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return ballSprite;
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}
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public Ball GetBallFromSprite(BallSprite BALLSPRITE)
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{
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Ball ball = _cueBall._id == BALLSPRITE._id ? _cueBall : _balls.Single(b => b._id == BALLSPRITE._id);
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return ball;
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}
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public void MovingChange(Ball BALL, bool MOVING)
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{
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if (MOVING)
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{
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_ballsMoving++;
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}
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else
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{
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_ballsMoving--;
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}
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}
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public virtual void PlaceBall(Ball BALL, Vector2 POSITION)
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{
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BALL._available = true;
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BALL.Position = POSITION;
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BALL._active = true;
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BALL._placed = true;
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BALL._potted = false;
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BALL._active = true;
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if (!GetChildren().Contains(BALL))
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if (MOVING)
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{
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AddChild(BALL);
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}
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BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
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ballSprite._active = false;
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if (GetChildren().Contains(ballSprite))
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{
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RemoveChild(ballSprite);
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}
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_ballReturn._returnCount = _balls.Where(b => b._potted).ToList().Count;
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if (_ballReturn._returnCount > 0)
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{
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_ready = false;
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_ballsMoving++;
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}
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else
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{
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_ready = true;
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_ballsMoving--;
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}
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}
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public virtual void PlaceBall(BallSprite BALLSSPRITE, Vector2 POSITION)
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{
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Ball ball = GetBallFromSprite(BALLSSPRITE);
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ball._available = true;
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ball.Position = POSITION;
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ball._active = true;
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ball._placed = true;
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ball._potted = false;
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ball._active = true;
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if (!GetChildren().Contains(ball))
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{
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AddChild(ball);
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}
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BALLSSPRITE._active = false;
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if (GetChildren().Contains(BALLSSPRITE))
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{
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RemoveChild(BALLSSPRITE);
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}
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// _ballReturn._returnCount = _balls.Where(b => b._potted).ToList().Count;
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// _ready = _ballReturn._returnCount > 0;
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}
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public virtual void PotBall(Ball BALL, Pocket POCKET)
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{
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BALL.Sleeping = true;
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@@ -235,12 +282,14 @@ public partial class Manager : Node
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BALL._placed = false;
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BALL._potted = true;
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BALL._active = false;
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MovingChange(BALL, false);
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if (GetChildren().Contains(BALL))
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{
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RemoveChild(BALL);
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}
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BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
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BallSprite ballSprite = GetSpriteFromBall(BALL);
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int pottedCount = _ballReturn._returnCount;
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ballSprite.Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (pottedCount + 1));
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ballSprite._active = true;
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@@ -248,49 +297,45 @@ public partial class Manager : Node
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{
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CallDeferred(MethodName.AddChild, ballSprite);
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}
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_ballReturn._returnCount = _balls.Where(b => b._potted).ToList().Count;
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if (_ballReturn._returnCount > 0)
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{
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_ready = false;
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}
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else
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{
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_ready = true;
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}
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// _ballReturn._returnCount = _balls.Where(b => b._potted).ToList().Count;
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// _ready = _ballReturn._returnCount > 0;
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}
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public void SetHovered(Node NODE, bool HOVERED)
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{
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if (HOVERED)
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{
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if (_hoveredNode == null)
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{
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if (NODE is Ball)
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{
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_hoveredNode = (Ball)NODE;
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}
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else if (NODE is BallSprite)
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{
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_hoveredNode = (BallSprite)NODE;
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}
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}
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}
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else
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{
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_hoveredNode = null;
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}
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{
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if (_hoveredNode == null)
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{
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if (NODE is Ball)
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{
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_hoveredNode = (Ball)NODE;
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}
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else if (NODE is BallSprite)
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{
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_hoveredNode = (BallSprite)NODE;
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}
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}
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}
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else
|
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{
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|
|
_hoveredNode = null;
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}
|
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}
|
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public void SetRack()
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|
|
{
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|
for (int i = 0; i < _ballSprites.Count; i++)
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|
|
{
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if ((int)_ballSprites[i]._rackPosition.Y > 0 && (int)_ballSprites[i]._rackPosition.X > 0)
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|
|
{
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|
|
_rack.SetSprite((int)_ballSprites[i]._rackPosition.Y, (int)_ballSprites[i]._rackPosition.X, _ballSprites[i]._imagePath);
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|
|
}
|
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|
}
|
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|
|
}
|
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|
|
// public void SetRack()
|
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|
|
|
// {
|
|
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|
|
// for (int i = 0; i < _ballSprites.Count; i++)
|
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|
|
// {
|
|
|
|
|
// if ((int)_ballSprites[i]._rackPosition.Y > 0 && (int)_ballSprites[i]._rackPosition.X > 0)
|
|
|
|
|
// {
|
|
|
|
|
// _rack.SetSprite((int)_ballSprites[i]._rackPosition.Y, (int)_ballSprites[i]._rackPosition.X, _ballSprites[i]._imagePath);
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
public void SetSprite(string PATH)
|
|
|
|
|
{
|
|
|
|
|
@@ -299,31 +344,34 @@ public partial class Manager : Node
|
|
|
|
|
|
|
|
|
|
public virtual void Start(Table TABLE)
|
|
|
|
|
{
|
|
|
|
|
_table = TABLE;
|
|
|
|
|
int diameter = 36;
|
|
|
|
|
|
|
|
|
|
int rows = _balls.Max(b => b._rackPosition.Y);
|
|
|
|
|
|
|
|
|
|
Ball rackBall;
|
|
|
|
|
BallSprite rackBallSprite;
|
|
|
|
|
int r, c;
|
|
|
|
|
for (int i = 0; i < _balls.Count; i++)
|
|
|
|
|
for (int i = 0; i < _ballSprites.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
rackBall = _balls[i];
|
|
|
|
|
c = rackBall._rackPosition.X;
|
|
|
|
|
r = Math.Abs(rackBall._rackPosition.Y - rows);
|
|
|
|
|
rackBallSprite = _ballSprites[i];
|
|
|
|
|
c = rackBallSprite._rackPosition.X;
|
|
|
|
|
r = Math.Abs(rackBallSprite._rackPosition.Y - rows);
|
|
|
|
|
if (c > 0)
|
|
|
|
|
{
|
|
|
|
|
Vector2 position = new Vector2(TABLE.GlobalPosition.X - (r * (diameter / 2)) + ((c - 1) * diameter), TABLE.GlobalPosition.Y - TABLE.Texture.GetSize().Y / 4 - (r * diameter));
|
|
|
|
|
|
|
|
|
|
PlaceBall(rackBall, position);
|
|
|
|
|
|
|
|
|
|
PlaceBall(rackBallSprite, position);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TABLE.OnBallPotted += PotBall;
|
|
|
|
|
|
|
|
|
|
// PLAYER.PotBall();
|
|
|
|
|
SetRack();
|
|
|
|
|
PotBall(_balls[0], null);
|
|
|
|
|
// SetRack();
|
|
|
|
|
|
|
|
|
|
_kitchen = _table.GetNode<Area2D>("Kitchen");
|
|
|
|
|
_cueBallSprite.Position = _kitchen.GlobalPosition;
|
|
|
|
|
_cueBallSprite._active = true;
|
|
|
|
|
AddChild(_cueBallSprite);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnCueShoot(Vector2 IMPULSE)
|
|
|
|
|
|