8-2-2025 @ 3:51 AM
This commit is contained in:
@@ -5,7 +5,6 @@ using System.Linq;
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public partial class Battle : Node
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{
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Manager _turn;
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@@ -73,51 +72,38 @@ public partial class Battle : Node
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Globals.Instance._currentBattle = this;
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// _player.Start();
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int count = 1;
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int columns = 0;
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int diameter = 36;
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Table table = GetNode<Table>("Table");
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Ball eightBall = COMPUTER._balls[0];
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List<Ball> computerBalls = COMPUTER._balls.Values.ToList();
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computerBalls.RemoveAt(0);
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Ball cueBall = PLAYER._balls[0];
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List<Ball> playerBalls = PLAYER._balls.Values.ToList();
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playerBalls.RemoveAt(0);
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List<Ball> randomRack = new();
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randomRack.AddRange(computerBalls);
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randomRack.AddRange(playerBalls);
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int n = randomRack.Count;
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while (n > 1) {
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n--;
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int k = Globals.Instance._random.Next(n + 1);
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Ball value = randomRack[k];
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randomRack[k] = randomRack[n];
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randomRack[n] = value;
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}
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randomRack.Insert(4, eightBall);
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randomRack.Insert(0, cueBall);
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List<Ball> computerBalls = COMPUTER._balls;
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List<Ball> playerBalls = PLAYER._balls;
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List<Ball> rack = new();
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rack.AddRange(computerBalls);
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rack.AddRange(playerBalls);
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int rows = rack.Max(b => b._rackPosition.Y);
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Ball rackBall;
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for (int i = 0; i < 5; i++)
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int r, c;
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for (int i = 0; i < rack.Count; i++)
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{
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for (int j = 0; j <= columns; j++)
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rackBall = rack[i];
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c = rackBall._rackPosition.X;
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r = Math.Abs(rackBall._rackPosition.Y - rows);
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if (c > 0)
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{
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Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
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rackBall = randomRack[count];
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if (PLAYER._balls.ContainsValue(rackBall))
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Vector2 position = new Vector2(table.GlobalPosition.X - (r * (diameter / 2)) + ((c - 1) * diameter), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (r * diameter));
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if (PLAYER._id == rackBall._ownerId)
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{
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PLAYER.PlaceBall(rackBall, position);
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}
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if (COMPUTER._balls.ContainsValue(rackBall))
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if (COMPUTER._id == rackBall._ownerId)
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{
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COMPUTER.PlaceBall(rackBall, position);
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}
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count += 1;
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}
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columns += 1;
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}
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// PLAYER.PotBall();
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}
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}
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